before you read what's belowFirst, learn the basic mechanics and behaviours around ships. And if you really MUST play as a pilot, even though everyone with their head on it's place WILL be grumpy at you, pick up easier ships than mob or squid:
agile goldfish (just dont put heavy flak in front), aggresive pyramidion or awkward battle station that is junker.And no, galleon is FAR from being any easy.For the mobula:
- Middle gun: Mercury for low level buff engineer (wrench + buff + ext + charged rounds) who stays there all the time. VERY poor arcs, aim with the balcony on front of the helm in a first person view. If the middle top of it is on the target - artemises and merc has arcs to shoot.
- top deck: 2x artemis for long-medium range and gun disables; poor upward arcs.
- bottom deck: 2x banshee for medium-short range for spamming enemy ship with fire and kill potential.
Generally you wanna 2 engineers with standard (spanner + mallet + firetool), EXACTLY one on each side of the ship. This build is a sniper platform, squids and goldfishes might be a pain in the ass when too close because your main gun being mercury (to strip down armor and destroy engines/guns). If you EVER see two engineers on the same side, feel free to bash them around. If you stick to this rule, you are gonna have mostly at least one side of the ship shooting at the enemy, and you will be possible to hurt the enemy even under moderate fire.
Pilot tools are discussional.
Squid:
The only build I've flown with squid is: gatling guns in front and back, banshee on the side. Gatlings to break down armors, banshee for kill potential.
Don't EVER ram with your hull, use your balloon if you really must.
For pilot tools: kerosene (moonshine is an overkill, kills engines too fast and you ARE gonna need them to survive with such miniscule armor), hydrogen (quickly tapped to evade enemy projectiles, for example hwacha bursts), tar barrel (works like manually - with LMB press - put dust clouds on Duuuuhns; only
much more deadly, so don't get caught).
Edit: What the are you doing on the pilot helm without getting any serious experience in being both engineer or gunner? (levels 1 and 1 in both classes) How the do you want to understand what to do and the limitations of your crew, which may save you from making lovely decisions?