Author Topic: Cut Throttle Option?  (Read 4366 times)

Offline MasX

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Re: Cut Throttle Option?
« Reply #15 on: April 26, 2013, 02:03:43 pm »
Yea.... Kill switch or what ever term u wanna use would still be helpful to me
It's a game doesn't have have to be true to life

Offline Pickle

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Re: Cut Throttle Option?
« Reply #16 on: April 26, 2013, 03:23:00 pm »
It's a game doesn't have have to be true to life

But it should be aesthetically pleasing.

Offline Machiavelliest

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Re: Cut Throttle Option?
« Reply #17 on: April 27, 2013, 04:17:05 am »
I would disagree that it is functionally an EOT.  While looking like one, there are are no engineers who manipulate the actual engines, thus it grants direct control over the engine, despite being made to look like a traditional EOT.  Additionally, turning in Guns is done by differential thrust, without reference to the throttle/EOT we're discussing, meaning that the capstan is also a throttle, of sorts.  There are no engineer intermediaries for engine settings, thus it is a throttle as it directly controls the engine output and direction of turn, via fuel/air mixture to the engines and drive shaft gears, presumably.

And it's only four clicks to idle if you always fly full forward or full aft throttle.  Again, mapping out the throttle positions to specific buttons/commands would be very helpful in making the game friendly with gaming devices.

Offline Pickle

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Re: Cut Throttle Option?
« Reply #18 on: April 27, 2013, 05:30:56 am »
It's still not a throttle, other than in the common misuse of the term.  And it's not a capstan either.

The EOT and the ship's wheel must have a complex simulated linkage.  I'm not certain if the turning engine speeds are completely over-ruled by the ship's wheel linkage, or if the turning engines are limited to a range of settings either side of the EOT setting.  With the EOT at Full Ahead, does turning the ship's wheel hard to Port cause the Port steering engine to go into Full Astern, or is it limited to staying within a certain number of stops of the EOT setting?  If it is a limited range and it's 3 stops or less it should be possible to test this in Sandbox.

Offline -Muse- Cullen

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Re: Cut Throttle Option?
« Reply #19 on: April 27, 2013, 02:08:19 pm »
There's a gauge on the helm, so I don't think another UI should be included- that's just part of the game. The only reason I would want a separate key per speed, or a cut throttle key, is because the delay (lag or otherwise) in a match sometimes messes me up. But even then, I just press F a whole lot of times, and then work up from there. I can usually do it quick enough so it doesn't really impact the ship to a point of ruin. Otherwise, I just look at the gauge and listen to the sound cues.

Offline RaptorSystems

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Re: Cut Throttle Option?
« Reply #20 on: April 27, 2013, 08:43:50 pm »
its a skill based game, piloting also requires skill.

having a cut throttle key is as important as an autofire keybinding for a gunner while they can use the left mouse button.
its not usefull.

There is an autofire button: left click. :P

And it's only four clicks to idle if you always fly full forward or full aft throttle.

I've also been wondering about using macros to have specific sequences executed. For example I might write a macro to 180 power turn and use shift+p as my shortcut.  However I imagine people would consider this cheating.

Offline Helmic

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Re: Cut Throttle Option?
« Reply #21 on: April 28, 2013, 11:12:09 am »
It wouldn't hurt to have the option, despite how much people want to imply that they're awesome because they don't need it themselves.  It's not like they have to be bound by default, just allow people to bind the positions to keys if they wish.  Certainly makes it easier to play the game with unorthodox controllers.

Offline Machiavelliest

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Re: Cut Throttle Option?
« Reply #22 on: April 29, 2013, 03:14:03 am »
Thank you, Helmic

Offline Supimpa

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Re: Cut Throttle Option?
« Reply #23 on: April 30, 2013, 01:21:35 pm »
A cut-throtle keybind could come in handy in some (rare?) occasions, for example: On a squid, it takes a lot of throtle fine adjustments to keep both back and side guns firing on the target at the same time, specially when the target is moving. The fact that you're looking back all the time (thus not seeing the throtle hud) makes it specially harder to acknowledge your current throtle status.

As long as it's not faster than setting the throtle to idle manually, it would be a good addition.
« Last Edit: April 30, 2013, 01:29:50 pm by Supimpa »