Anything on Spires? Honestly, spires are either Bad or OK. And when it is OK it is actually GREAT. But the enemies will always be Perfect in the spires eyes.
Despite a ship like pyramedion having bad menouverability can still outrun a Spire in a vertical fight. Or Outwin. Going up and under ships then kiting them is difficult on its own. But incredibly difficult on half the maps. If you compare all its advantages vs its disadvantages, the spire will just have more disadvantages that pop out.
And by the maps, im talking about vertical space, maps with tight spaces. Etc. Maps with low vertical space (Fromm ground to maximum sky) can make the spires jump. When the baloon is upgraded, then from the ground hydrogen yourself and go up. You will sky rocket above the maximum hight. However. It only works on low vertical maps with baloon upgraded + Hydrogen.
AI do better than players on the spire also, engineers move around the spire like buttah and get to everything quite quickly, while players need to form a formation, one top one bottom.
AI also do great as gunners. They simply hit the target with difficult sniper weapons such as the mortar or the flak. Players always miss.
It has 2 guns in the front. The right gun can aim forward only with the artemis, and the left gun (Lower left gun) is just a bonus that barely does a thing. So flare it is.
Now this is my stupid fix to make the spire more of a glasscannon if they dont buff his maneuver. Cause honestly, either make its maneuver better so that baloon upgrade will be like hydrogening or chuting down. Or. Bend the Right gunner position to aim forward. So that it can have 2 sniper guns on the upper. And the lower left one able to be able to aim alot more to the right. This can open up more builds for close range, sneaky spires aswell.
Other than that. Spire needs a buff.