How can this be called a "Balance" update?Really though, Muse I appreciate everything your doing with guns of Icarus, it's An amazing game and I really enjoy it. But there are a ton of major problems with this update, let's start with the pros
Harpoon was buffed which is pretty cool, opens up possibilities of cool new ship load outs. Another good thing (in my opinion) is the new way loch works, it's cool that it can be used in something besides a heavy flak lumber or carro, but that doesn't mean I like it better
(FLAKSPIRE PLZ) anyway. that's basically the only good things I can say about his update. time for the fun stuff
THE CONS:
-First of all fanning out the guns on the mobula was a huge mistake. It was not the way to fix the OP cancer mob/cheese mob whatever you call it. (Basically a mob with a merc and at least 2 arts) I loved the mobula because as long as no one in the lobby took a cancer mob, you could experiment with different close and long range builds, for example you old put framers and banshees, Carros all that. (I personally love 2 flaks hades and banshees) but now that the arcs are spread out that destroys the possibility of finding new loadouts
I believe the correct way to fix the OP mob problem is to nerd the Artemis arc. Artemis are great guns but when you have 2 combined with a merc kinda op. Now if there's just one that opens up the possibility of banshee or flaks which may lead to some more fun matches, than just dunes snipe-fest 2k16.
Basically why ruin one of the most capable ships of making fun new loadouts when you can just nerd one guns arc and open up so many more new loadouts?
The second Huuuge problem i see, is the new indirect buff of the meta. I have taken some time to fly around with the new update before I wrote this and I have seen almost everyone flying meta-midions with gat flak + loch. How I see it, is why does the meta get a buff, and ruin the possibility of fun new loadouts.
Why nerd the spire? I agree the spire was getting too op, but once again maybe just nerf the arcs, also the new Hflak, and lochnagar functions kinda nerfed it in itself, but still spire needs that extreme turn speed, that's what sets it apart. Why not keep the speed decrease and increase the turn speed, if balance is really the goal.
In Conclusion I think that this update failed what it set out to do. The game was more balanced the way it was before. Why buff the meta, and completely ruin the possibilities of new loadouts? Especially with the Mobula, the fan out really puts a set back that could have been fixed by just nerfing an Artemis a bit.
Before players were rewarded for trying out new loadouts and experimenting with new gun combos, but now it seems that the direction the game is taking is to just be meta builds all over the place and pointing in every possible direction. I only like 2 of the things this update "balanced" and I do believe they could be easily fixed.
All in all, the old way was better. Just plainly. It had a few problems, but that could be easily fixed wthout "fanning out guns" and messing with new gun functions or ship speeds