Suggestion is simple.
All ships would be given hitbox modifiers verses Impact damage. This would make some sections of a ship more or less susceptible to ramming. Possibly mines and Minotaur.
Pyramidian- strong front and top with weaker sides.
Goldfish- weak sides and tail.
Mobula- strong center.
Spire- Strong everywhere except a small area from the pilot up to the balloon. Extra weak there.
Galleon- strong everywhere.
Squid- Normal on the front of the balloon, weak everywhere else.
Junker- Strong balloon front, normal engine column, weak everywhere else.