And every time, you have been wrong.
The recoil nerf on heavy clip was one-half of the suggestion I made right before they started testing it at my strong suggestion. The other half was adding a stamina recoil reduction of an amount that would put Heavy clip plus Gunner stamina at close to 100% recoil reduction. It would have been a partial nerf that could be temporarily compensated for by a gunner. Someone decided to reduce the spread on hwacha all the time instead, and broke it.
So what if the recoil reduction is useless on some guns? Breaking arc is useless on most builds and completely useless on some guns. Reloading faster is completely useless on most guns. Both of those are powerful on other guns. Your point is null.
Kingsania... where to start, besides pointing out that you are wrong about everything.
I just looked up the buff hammer and found that with the exception of the balloon it buffs exactly one attribute from each part (engines +25% thrust, hull 30% hp, balloon -25% vertical drag +100% lift) And you want to change at least THREE attributes because you don't like guns get damage increase since the bullets themselves aren't affected?
Let me explain something about the components you just described. Engines only do one mechanical thing, thus can only have one attribute buffed. Balloon does two distinct forms of movement, so can only have two attributes effected. Armor only does one thing, again, only one attribute can be changed. Guns, on the other hand, have many mechanical attributes. Almost all of which are effected by a magical stamina.
I feel as this would make buff hammer a must have on all ships as it'd make gunning so much better.
I feel you have not played the game much. If you did, you would know that the best crews always take a buff kit, and sometimes two, forgoing fire tools. They are already required for the damage because the ALREADY make gunning so much better. For an ENGINEER. This change would make buffing better for the gunner, as it should be.
I would strongly suggest just sticking with the improved arcs for guns if you really must get rid of damage increase.
Why? Your reasoning is wrong.
You are unhappy that a hammer improves each bullet's damage output and instead would be happier if it was from a gunner squinting? This is just wrong.
You obviously know nothing about shooting guns or any task that requires extreme focus. 'Squinting'? Honestly, do some research. Tunnel vision does not come from squinting. It comes from having your eyes wide open while focusing intensely on a single task. Your brain literally blocks everything else out. All information deemed unneeded for the task is discarded. Time can even seem to slow down due to the reduced processing load.
The issue is that those other games you're referencing probably don't crew operated mechanical warmachines, just organic warmachines
.
Aside from having no idea what you are referencing, there is no difference. Racing a motorcycle and racing a horse take the same kinds of extra focus.
Rewarding extra damage for accurate hits is not a valid reason, mainly because we already reward players for accurate hits.
Reward? This is a mechanic that would replace the random weird effect of current stamina with things that actually make sense to a career gunner. It is not a reward. You could just as well make the same silly argument with why reward Engineers with the ability to run fast when all players can run fast? A person more familiar with guns is simply going to be able to inflict more damage with them. That is NOT THE CASE NOW. An engineer with a buff hammer can deal far more damage, despite being the class that is supposedly a career mechanic. Put an engineer and a gunner on a gun, and there is no difference in damage output. That is what is wrong. That is what this fixes.
For focus, I would be behind point 3 and 4 being included but reducing recoil would effectively negate heavy clip. Maybe it would, maybe it wouldn't,
It would't. See first paragraph.
What would be a viable replacement is the 'Move Faster' from the buff section. This is easily justified as the gunner simply throwing his/her body weight around to move the gun, obviously you can't do that all the time.
Trying hard to stay nice... but you do realize this is already part of gunner stamina, and really stupid? The light guns, maybe. The heavy guns are mechanically driven machines that your character SITS on. Let that sink in.
Reload speed could be justified this way too, having the gunner shove the automatic parts along to go faster.
Yup. He can shove his fingers into the mechanical gears WHILE throwing his weight around on Buick-sized mounted guns.