Hello all, again, another Wizard proposal:
We all know that having 2 Engineers is better than having 2 Gunners, with few exceptions. And often it's as practical (if not more practical) to run 3 Engineers and no Gunners, especially on boats like the Pyramidion and Squid. I can't imagine that Muse actually wants gunners to be inferior in principle. Gunner Stamina was a great way to add inherent value to the class, but the introduction of Engineer's sprinting through Stamina added a whole new layer of usefulness to Engineers. I don't think giving Gunners an extra repair tool is a good idea, because Wrench + Buff hammer would be everywhere and cause a whole new set of problems. Without making Gunners "better" at guns (i.e. moar damage), I think there's a good way to make Gunners more relevant, to the point that 2 Gunners + 1 Engineer wouldn't be crazy. So let's introduce the Gunner "class skill":
Gunners rebuild and repair guns 40% faster
This "class skill" would keep Gunners doing their job (shooting guns), and let a Captain who's stuck with two stubborn Gunners be confident that the ship can stay competitive. Fire would still be an issue for Engineers to solve, but increased gun repair would make the Gunners less helpless when Arties and Mercs and Manticores wipe out components. All ships (and I imagine especially the Gally and Junker) could therefore endorse 1-2 Gunners as a serious option.