Author Topic: AI exist for a full 20 upon a crew join  (Read 3474 times)

Offline Arturo Sanchez

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AI exist for a full 20 upon a crew join
« on: January 08, 2016, 08:07:13 am »
So more often than not a mid game join can be utterly fatal because with your crew of iunno 2 AI and a gunner suddenly becomes 1 gunner and 2 players loading in while the ship is under attack.

Thats a definite fatal blow.

Your gunner is the only one fixing or more likely no one has noticed the AI have vanished until much too late and then you die.


If AI existed while the players were still loading in things would be fine. Or if you wanna get fancy remove AI the moment player input is detected.

That is flawed however a player can load in and move around but can't interact because tools and components haven't rendered yet.


Hence a nice solid 20 seconds or so should be enough to soften the blow.

Offline BlackenedPies

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Re: AI exist for a full 20 upon a crew join
« Reply #1 on: January 08, 2016, 08:30:09 am »
If AI existed while the players were still loading in things would be fine. Or if you wanna get fancy remove AI the moment player input is detected.

That is flawed however a player can load in and move around but can't interact because tools and components haven't rendered yet.

That's how it works. If you load in and don't touch anything the AI will remain. Players often move their mouse which kicks out the AI. The best solution would be a system that doesn't put you in until you're fully loaded but that needs coding.

A halfway option is that the AI remains until you press a movement key. That's not a fix however because often players think they're fully loaded only to be greeted with lag. There could be a message saying don't move until you're fully loaded. 20 seconds is simple and probably wouldn't hurt but I don't like the idea of 5 people on a ship (however briefly)
« Last Edit: January 08, 2016, 08:34:34 am by BlackenedPies »