Author Topic: 50 Players in Game  (Read 15077 times)

Offline Squidslinger Gilder

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Re: 50 Players in Game
« Reply #30 on: December 14, 2015, 05:40:12 pm »
Well the way Muse said it years back was...their system eliminates one part of cheating by them handling all the server code. You'd have to hack the game server itself to get it to cheat. So really its not that it can't be done, just no one in their right mind would invest time to do it. Private hosting takes the power from Muse and puts it in our hands. So we can do whatever we want with it. Granted I think it will require some Unity knowledge but it would mean one less step.

Course I don't see the point of cheating in GOIO. This isn't like a normal FPS where you'd really gain majorly from aimbots. Maybe back in the sniper battle days it would have been godlike but now...ehh. Unless your cheats are making the ship invincible or making guns autofire without AI or crew on them, theres just no reason to use cheats. Invincibility/etc would come in with private hosting since you could tweak server files or even have access to admin commands.