There is a pisece of wisdom about software development, I've learned some time ago. I forgot where, probably from The Trenches.
"Programmers can't estimate time, it will take them to program something. Whatever they say it will take them, multiply it by at least 2." - not exact words.
I believe this holds true for most of the producers that went to KS - I have personaly resigned to wait longer time. I wish there was a way to inform
everyone about that.
Even Veterans of the industry, without a publisher to either give realistic dates or hold them to dealines failed to deliver on time.
Richard "Lord Brittish" Garriot: Shroud of the Avatar (1,919,275$/1,000,000$; Estimated delivery Oct 2014 - in alfa/beta for over a year at this point) - founder of and creator of most of Origin Systems games (including Ultima series)
Tim Schaefer: Double Fine Adventure/Broken Age (3,336,371$/400,000$; Estimated delivery Oct 2012 - act 1 delivered in Jan 2014, and after going over budget) - made many of the great Lucasarts adventure games
Chris Roberts: Star Citizen (total: >93,000,000$ out of
; Estimated delivery Nov 2014 - beta for all pre-orders starting soon, current ETA 2016) - author of Wing Commander series and both Privateer games
... I could go on.
If allegations of over-micromanagement hold true, it means you either have wrong people, or you, Bubbles are (no mater how well intended) over-managing. It seems to be a bit of a common thread in some of the delayed KS campaigns.
Not saying that if they can be late that you can, but just trying to assert that software developers are terrible at estimating time needed.