Author Topic: Version 1.4.3 Release Notes  (Read 52951 times)

Offline Grixis

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Version 1.4.3 Release Notes
« on: September 16, 2015, 04:44:09 am »
New features/content:
- Optional DirectX 11 mode (improves performance on supported systems)
- Vet game system: for players with level 30 and higher, available when enough qualified players are online.
- New map: 3v3 Paritan Rumble
- UI Map and Deploy Screen Redo (grid size on maps adjusted to a fixed length of 500m)
- Clan Leveling System
  - Clans have 5 levels (more to come later), each with required XP which can be contributed by clan members finishing matches. XP is adjusted by the number of active members in the clan.
  - Clan member can earn their personal reputation by finishing matches too. Bonus will be added if you play with your clan mates in the same crew, and more bonus for playing with clan mates 10 or more levels lower than you are.
  - Each clan level provides a reward with a reputation requirement. Players joining a new clan will have their reputation cleared.
- Spam protection for captain’s suggestion
- New achievements for playing with novice players and in vet games.

Changes:
- TAB won’t block movements and actions anymore (to reach the old functions select Scoreboard in the ESC menu)
- When accepting recommended skills the game will put the same skill at the same slot, if the skill is currently in your selected loadout
- Altitude meter recalibrated: now uses map boundary as minimum
- Underdog achievements are no longer granted to mid-match joins
- Updated help text in gunner tutorial

Bug fixes:
- Gun UI ammo icons are pixelated
- Clan leaderboard panel text width fix
- Gears are not animated anymore on the Mobula
- Camera issues with Spyglass and Rangefinder
- Outfit list shows first dye twice instead of the second dye
- Inconsistent costume piece order in outfit list
- Engine running sound when ship respawning
- Gun UI not always showing the new ammo
- Capture Point stuck on compass
- Wrong figurehead and decal shown in some cases
- Projectiles explode too late
- Texture setting has effect on crosshair
- Typo in achievement description (The Art of War)
- All the lamps on galleon are floating
- Misplaced steam when rebuilding engine
- Firefighting tools' animation skipped when using two times in a row
- Flag is not waving on Northern Fjords
- Changing tool while falling restarts the wind sound effect
- Grabbing the ladder while falling doesn't stop the falling sound effect
- Battle on the Dunes’ warship collision issue
- "New unlockables available" icon doesn't disappear on rewards tab
- Railing intersecting wall on Galleon
- Invisible impacts on Duel at Dawn
- Checkmarks occasionally missing in tutorial
- Flickering around the body of chem spray
- Repair tools have no effect on components yet animation and sound feedback suggests it does and vice versa
- Dummy shots on certain guns when leaving right after reload
- Engine smoke is instantly removed when ship dies
- Red health bar always on top of blue in spectator
- Balloon decal doesn't appear properly when joining mid-match
- AI switching tools too quickly cutting off animations
- If the gun gets destroyed while reloading, the reload animation restarts
- Voice chat is not working if you enable it during match
- Registration screen related menu issues
- Show what hotkey closes the achievement panel

Offline -Anakin-

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Re: Version 1.4.3 Release Notes
« Reply #1 on: September 16, 2015, 05:01:32 am »
I enjoy the sassy new tip box.




Small typo in this one, chaps:



I'm excited to try the new vet system and explore the clan reputation features.

Fingers crossed that 3v3 Paritan works out.
« Last Edit: September 16, 2015, 05:03:08 am by -Anakin- »

Offline Daft Loon

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Re: Version 1.4.3 Release Notes
« Reply #2 on: September 16, 2015, 06:30:24 am »
- New map: 3v3 Paritan Rumble
- When accepting recommended skills the game will put the same skill at the same slot, if the skill is currently in your selected loadout
- Capture Point stuck on compass
- Projectiles explode too late
- Changing tool while falling restarts the wind sound effect
- Grabbing the ladder while falling doesn't stop the falling sound effect
- Invisible impacts on Duel at Dawn
- Repair tools have no effect on components yet animation and sound feedback suggests it does and vice versa
- Dummy shots on certain guns when leaving right after reload
- If the gun gets destroyed while reloading, the reload animation restarts

All particularly appreciated.


However
- Spam protection for captain’s suggestion - Spamming suggested loadouts was a solution not a problem

-I distinctly dislike the lobby colours and the new engine noises

-Having the map off center might continue to be annoying but i might get used to it.

-500m grid seems a bit small for the larger maps and might tempt me towards spreadsheet-lumberjack sillyness

Offline BlackenedPies

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Re: Version 1.4.3 Release Notes
« Reply #3 on: September 16, 2015, 10:43:37 am »
- Spam protection for captain’s suggestion

If someone refuses to bring a loadout without reason and refuses to leave they are trolling. The only option as a pilot is to leave yourself which isn't fair to anyone. Spamming loadouts is unfortunately the only thing that sometimes works to get these trolls to leave.

I don't see what problem this fixes. If you're refusing a loadout you're trolling. Captain spamming isn't good but there's NO alternative. Why are we protecting trolls.

Quote from: Daft Loon
Spamming suggested loadouts was a solution not a problem
« Last Edit: September 16, 2015, 10:55:12 am by BlackenedPies »

Offline Spud Nick

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Re: Version 1.4.3 Release Notes
« Reply #4 on: September 16, 2015, 10:48:27 am »
"Invisible impacts on Duel at Dawn" I enjoyed watching ships run into this not knowing what happened.

Offline Mezhu

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Re: Version 1.4.3 Release Notes
« Reply #5 on: September 16, 2015, 11:26:22 am »
I don't see what problem this fixes. If you're refusing a loadout you're trolling. Captain spamming isn't good but there's NO alternative. Why are we protecting trolls.

Not everyone refusing to play by your standards is trolling. I, too, get frustrated when people refuse to grab the suggested loadout, but truth be told they don't really have to. The captain's authority is some sort of silent agreement within the community but it's not enforced by the games rules anyhow- if that was the case, there would be no suggested loadouts but rather forced ones.

Offline Queso

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Re: Version 1.4.3 Release Notes
« Reply #6 on: September 16, 2015, 11:36:48 am »
Woooo, I got like one thing into this patch!

Now if you'll excuse me I have a quidditch team to run, zombies to run from, and a lot of homework. College is weird.

Offline BlackenedPies

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Re: Version 1.4.3 Release Notes
« Reply #7 on: September 16, 2015, 11:51:32 am »
The change doesn't help anything except trolls. If you join a ship and the captain tells you to bring something and you explain why you disagree but nothing changes, LEAVE. It adds pointless conflict to the lobby that carries over into the match. Creating conflict that disrupts everyone's game is trolling regardless of the fact there is no official mechanism for removing them.

There's no difference between disagreeing with a loadout and not leaving, and refusing a loadout and not leaving. If I join your ship with chem ext buff and refuse to change you're either gonna have my loadout or you'll have to leave. That's trolling and not fair to anyone. If you explain exactly why you need a specific loadout and they refuse it's the same thing creating pointless conflict.

It's perfectly fine to add protection against spamming IF there is any other way to discourage trolling.
« Last Edit: September 16, 2015, 12:03:51 pm by BlackenedPies »

Offline Skrimskraw

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Re: Version 1.4.3 Release Notes
« Reply #8 on: September 16, 2015, 12:25:47 pm »
captains are privileged players who are valued above all else, if you do not cohere to their will you are a troll and must be forced to submit to their extraordinary intellect that is the salvation of mankind.

Offline DrTentacles

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Re: Version 1.4.3 Release Notes
« Reply #9 on: September 16, 2015, 12:45:22 pm »
When I'm on someone's ship-even a novice, I'll either accept their loadout, or leave. I'd like the same on my ships. The captain decides the loadout, and presumably-though not always-has an idea of how they'll be used.

Offline Kamoba

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Re: Version 1.4.3 Release Notes
« Reply #10 on: September 16, 2015, 01:00:37 pm »
To be honest if captain recommended loadouts have been "fixed" to avoid spamming, so should the clan invites to stop those annoying GROX clan guys spamming the shit out of people not in a clan!

Offline BlackenedPies

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Re: Version 1.4.3 Release Notes
« Reply #11 on: September 16, 2015, 01:10:56 pm »
A simple fix to recommended loadouts is automatic acceptance with the ability to change. Instead of accept and decline there would be an OK button. You're still free to change but it sends a clear message this is the required loadout.

Same thing should be applied to joining a captain slot. It should automatically switch you to pilot with the ability to change class. This would cut down on non-pilot captains who often leave early and discourage others from joining.
« Last Edit: September 16, 2015, 01:20:47 pm by BlackenedPies »

Offline greendra

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Re: Version 1.4.3 Release Notes
« Reply #12 on: September 16, 2015, 01:29:29 pm »
A good reason to get back into grinding? I think so!

Offline Dryykon

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Re: Version 1.4.3 Release Notes
« Reply #13 on: September 16, 2015, 02:08:08 pm »
I always accept load-outs regardless of who it is. Then change my equipment back to what I want. 

Quote
XP is adjusted by the number of active members in the clan.

It would be great it based off the number of total members so hordes like GROX are forever level 1; make them pay for having bloated masses of uselessness.  ;)

Also, please fix lobby colours... the previous, more dull tones fit the rest of the game perfectly. These colours stick out like sores.






« Last Edit: September 16, 2015, 02:22:39 pm by Dryykon »

Offline DrTentacles

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Re: Version 1.4.3 Release Notes
« Reply #14 on: September 16, 2015, 02:25:05 pm »
+1 to changing color back. Doesn't fit game tone.

(Also, define active? I'm picturing a hilarious world where GSR is going to be grinding achievements faster than other clans, because we've got like 5 active people.)
« Last Edit: September 16, 2015, 02:28:00 pm by DrTentacles »