Author Topic: Version 1.4.2 Release Notes  (Read 61771 times)

Offline ShadedExalt

  • Member
  • Salutes: 76
    • [♫]
    • 10 
    • 17
    • 12 
    • View Profile
Re: Version 1.4.2 Release Notes
« Reply #15 on: July 03, 2015, 04:38:07 pm »
Slightly lower hwacha clip size.

1 problem;

If it doesn't end in 0 or 5 I will rage.

Maybe decrease damage and increase clip size?

Offline Schwalbe

  • Member
  • Salutes: 178
    • [ψ꒜]
    • 45 
    • 45
    • 45 
    • View Profile
Re: Version 1.4.2 Release Notes
« Reply #16 on: July 03, 2015, 04:44:56 pm »
Leave hwacha alone ffs!

About HUD - aye, the letters are definitely less prominent, took me twice as long as usual to read them when I needed it. And I needed it BADLY.

And though I like the new HUD, there's one thing I feel it fails almost completely:
Point capturing in CP modes.
I have no idea whether the point is being captured or not.
I have no idea how many ships are in the said point.
It might also be the case of "not noticing something", but honestly - I believe that if somebody does not notice something when it comes to HUD - it's rather a bad sign.

Otherwise - yes, all seems good. ^^
I only had one infuriating issue, but I'll leave it for feedback@muse.

Offline Dementio

  • Member
  • Salutes: 135
    • [Rydr]
    • 43 
    • 45
    • 45 
    • View Profile
Re: Version 1.4.2 Release Notes
« Reply #17 on: July 03, 2015, 07:00:19 pm »
Capture Point HUD is definetely broken, but it works perfectly for Crazy King.

Offline Easha Dustfeather

  • Member
  • Salutes: 5
    • [Grim]
    • 26 
    • 30
    • 25 
    • View Profile
Re: Version 1.4.2 Release Notes
« Reply #18 on: July 04, 2015, 03:00:35 am »
Quote
New features:
- New in-match HUD/UI

So far I mostly like it. If the compass really indicates ship height now like it appears to do, that's especially great. I do have a lot of trouble reading the compass letters, however. And, the clip amount indicator seems way less prominent than it used to be, which is a bit irksome, as I don't like taking my eyes off what I'm shooting at to check the ammo left. Otherwise, looking good. =D God I'm so glad you guys indicate the map type now, and if that "getting stuck in several spots" bugfix applies to pretty much everywhere on a goldfish, hallelujah.

Wanted in future: Moar female voice packs. Slightly lower hwacha clip size. Successful harpoon hit last slightly longer.

This!
Especially the new clip amount indicator is more effective for chameleons, not for human players. Please move it back to it's former place.

Offline The Mann

  • CA Mod
  • Salutes: 146
    • [Cake]
    • 40 
    • 45
    • 45 
    • View Profile
Re: Version 1.4.2 Release Notes
« Reply #19 on: July 04, 2015, 05:33:07 am »
Did something happen to the pyra?

I feel like something is not normal about it...

I feel like something has been changed but I cannot figure out what or why they would change it...

Offline ramjamslam

  • CA Mod
  • Salutes: 63
    • [SAC]
    • 35 
    • 45
    • 38 
    • View Profile
Re: Version 1.4.2 Release Notes
« Reply #20 on: July 04, 2015, 10:38:25 am »
Did something happen to the pyra?

I feel like something is not normal about it...

I feel like something has been changed but I cannot figure out what or why they would change it...

there were no balance changes as far as I am aware.

Offline The Mann

  • CA Mod
  • Salutes: 146
    • [Cake]
    • 40 
    • 45
    • 45 
    • View Profile
Re: Version 1.4.2 Release Notes
« Reply #21 on: July 04, 2015, 11:13:33 am »
Did something happen to the pyra?

I feel like something is not normal about it...

I feel like something has been changed but I cannot figure out what or why they would change it...

there were no balance changes as far as I am aware.
Really?  Ok. Must just me thinking it is different...

Offline sparklerfish

  • Member
  • Salutes: 124
    • [Clan]
    • 45 
    • 45
    • 45 
    • View Profile
    • DJ mixes and original tracks on SoundCloud
Re: Version 1.4.2 Release Notes
« Reply #22 on: July 04, 2015, 11:55:19 am »
Most excited for the elimination of AI gunners - FINALLY!

Compass letters are impossible to read, but I'm glad altitude is visible again.

Offline Kamoba

  • Member
  • Salutes: 175
    • [♫]
    • 30 
    • 34
    • 45 
    • View Profile
    • Robin and Magpie Leather
Re: Version 1.4.2 Release Notes
« Reply #23 on: July 04, 2015, 12:56:17 pm »
Did something happen to the pyra?

I feel like something is not normal about it...

I feel like something has been changed but I cannot figure out what or why they would change it...

there were no balance changes as far as I am aware.
Really?  Ok. Must just me thinking it is different...

I asked Howard about this during Dev App, apparently there are no changes made but I felt a difference...

Offline Kamoba

  • Member
  • Salutes: 175
    • [♫]
    • 30 
    • 34
    • 45 
    • View Profile
    • Robin and Magpie Leather
Re: Version 1.4.2 Release Notes
« Reply #24 on: July 04, 2015, 01:01:34 pm »
Most excited for the elimination of AI gunners - FINALLY!

Compass letters are impossible to read, but I'm glad altitude is visible again.

Oh they put altitude back in since dev app? Awesome!

Offline Kadetti Lola Ellpuu

  • Member
  • Salutes: 7
    • [❤™]
    • 45
    • 45 
    • View Profile
Re: Version 1.4.2 Release Notes
« Reply #25 on: July 04, 2015, 03:28:39 pm »
The compass is way too small. At least for higher resolutions, while I have problem reading out the letters with full hd, my friend playing it kinda in potato res has no problem. (I think someone in global said that in 4k the compass is practically invisible.) It seems the scalling of the compass is broken, comparing screenshot of my friend with mine, the stamina and health bar seems to be comparable in size, the compass is not.

Offline Queso

  • Muse Games
  • Salutes: 126
    • [Muse]
    • 13
    • 25 
    • View Profile
Re: Version 1.4.2 Release Notes
« Reply #26 on: July 04, 2015, 03:30:18 pm »
We are working on a fix for the compass. The lack of scaling is currently a workaround to a stranger bug.

Offline Schwalbe

  • Member
  • Salutes: 178
    • [ψ꒜]
    • 45 
    • 45
    • 45 
    • View Profile
Re: Version 1.4.2 Release Notes
« Reply #27 on: July 04, 2015, 05:43:11 pm »
I have an extremely infuriating connecting issue - weird and making impossible to play a match at all. I know that Black Sabbath and KeijoPertti had same issues. Already emailed you.

Offline BlackenedPies

  • Member
  • Salutes: 134
    • [Duck]
    • 30 
    • 45
    • 45 
    • View Profile
Re: Version 1.4.2 Release Notes
« Reply #28 on: July 04, 2015, 08:09:07 pm »
The current new map seems a bit too big for 2v2. There's plenty of area to sneak around and lots of clouds so I don't think it needs to be so large and/or cloudy.

Also can we fix the two invisible impact points around the middle of duel at dawn. It's entertaining to watch unsuspecting pilots but they've been there too long.

I prefer the current captain tool icon at the top rather than the bottom.
« Last Edit: July 04, 2015, 08:22:42 pm by BlackenedPies »

Offline evodoc

  • Muse Games
  • Salutes: 13
    • [Muse]
    • 33 
    • 45
    • View Profile
Re: Version 1.4.2 Release Notes
« Reply #29 on: July 04, 2015, 10:03:00 pm »
I don't think I've heard about that issue. Can you send us a mail about it?

The current new map seems a bit too big for 2v2. There's plenty of area to sneak around and lots of clouds so I don't think it needs to be so large and/or cloudy.

Also can we fix the two invisible impact points around the middle of duel at dawn. It's entertaining to watch unsuspecting pilots but they've been there too long.

I prefer the current captain tool icon at the top rather than the bottom.