In all of Magkels post one sentence stands out the most...
"this will never cater to a majority of spectators"
As much as I love guns of Icarus and the competitive scene, it is hard to sell towards the mainstream market...
The YouTubers are not selling the game when they play as an example, they're selling the fun they're having, which is more often than not exaggerated as are their personalities..
The audience which GoIo competitive sells to is not a mainstream audience...
It is very easy to paint a single ship and crew as a hero, underdog or any other role that mainstream audiences thrive on, this is not the problem, the problem originates from how the game appears from an outside perspective...
No matter how the spectators sell the game, and no matter if they follow crew or ships, the game from an outsider view looks tactical more than action packed, because it is.
Watching Guns is more like watching Golf or Chess than it is like watching Hockey or Football (personally I hate football, but I'll not go into that!
)
The action is not a constant through the match, you spend half the match watching pilots make tactical choices and movements, based on their assessments of what they predict the enemy will do, tactically playing cat and mouse until one.gets the upper hand, then there is a chip shot to the green and the ally makes the putt! Or the bishop takes the queen from behind after the knight makes a distraction, then its back to tactics choices and movements which does not appeal to the low attention span and intelligence levels of the mass audience, which guns does not appeal to..
Co-op has more consistent action over time, but the threats to the players are much lower and skill cap lower, so selling that to an audience will be tough too...
All we can do is sell to those who enjoy guns and encourage as much competitive play as we can...
As for my opinion regarding the original post... My opinion tallies with others who have posted, I shan't echo