light utility weapon
TL:dr the weapon functions as a flamethrower, it is designed for short range suppress and defense, inflicting light damage to components and stunning the crew, impairing maintenance and repairs. A ship under attack from Melpomene would not be destroyed but instead forced to work under increased stress. Crew members would move less efficiently and the visibility of the pilot would be impaired as well. The effect would not be crippling but nonetheless effective.
Direct Damage:
very low continuous Shatter
AoE effect:
stuns the crew, reducing visibility (similar to a flashbang or stun grenate in first person shooters, i think Unity libraries for this are plenty)
Burst Radius
5 meters
Effective vs
Crew, Components
RoF
15 bullets/s
Reload
10 seconds
Magazine
200 bullets
projectile speed
195 m/s
range
150 m
jitter
10°
Spread at max range
___ (don't know if Unity Engine and Muse use average group radius, offset spawn points or else)
Horizontal Angles
60° L 60° R
Vertical Angles
35° U 35° D
The weapon has been re purposed from a fog horn paired with a flashlight emitter, mostly used by merchants and explorer to scare and defend themselves from wildlife or the occasional raider. With a few augmentations it has now become an efficient suppress tool for picket ships, spotters and scouts while it may have some use also as last resort defensive weapon for long range snipers.