Author Topic: Converting Light to Heavy  (Read 44741 times)

Offline Carn

  • Member
  • Salutes: 63
    • [DAGZ]
    • 31 
    • 26
    • 16 
    • View Profile
Re: Converting Light to Heavy
« Reply #30 on: March 21, 2015, 07:38:25 pm »
i hear that man, the internet is unforgiving of such things

Offline Lanliss

  • Member
  • Salutes: 24
    • 14 
    • 16
    • 16 
    • View Profile
Re: Converting Light to Heavy
« Reply #31 on: March 21, 2015, 07:56:02 pm »
If anyone is offended by my lack of knowledge, I understand. It is the same as when I get mad about someone thinking the Lannister lion is from Gryffindor, or that Pikachu is a digimon. I apologize to anyone who is a diesel punk fan, just in case I butchered or insulted it in some way that I do not realize.

Offline Sarabelle Marlowe

  • Member
  • Salutes: 25
    • [DAGZ]
    • 45 
    • 23
    • View Profile
Re: Converting Light to Heavy
« Reply #32 on: March 21, 2015, 08:56:15 pm »
I don't think anyone was offended, myself included. I tend to rant on things so by all means take what I say with a light touch.  ;D

Although, I will point out there are lights in refinery on some of the pipes and things that look pretty electrical. Could be wrong but they look like it.

Offline ShadedExalt

  • Member
  • Salutes: 76
    • [♫]
    • 10 
    • 17
    • 12 
    • View Profile
Re: Converting Light to Heavy
« Reply #33 on: March 21, 2015, 08:58:44 pm »
If you want an example, Bioshock is. A mix of Biopunk, and Art Deco Dieselpunk.

That said, thread in track pretty please?  :D

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: Converting Light to Heavy
« Reply #34 on: March 21, 2015, 09:00:11 pm »
No offense. Yes, Bioshock is often considered to be a dieselpunk game. The setting is often that of WWI-early WWII tech being used in some futuristic and impossible manner.

Offline ShadedExalt

  • Member
  • Salutes: 76
    • [♫]
    • 10 
    • 17
    • 12 
    • View Profile
Re: Converting Light to Heavy
« Reply #35 on: March 21, 2015, 09:02:20 pm »
Hooray for hypocrites!

Another GREAT example is Iron Brigade.  Not exactly well known, but a good game.

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: Converting Light to Heavy
« Reply #36 on: March 21, 2015, 09:23:31 pm »
This just came up again in game chattter. A good upgrade to light to heavy would be mine launcher to sky torpedo, which is basically a large powered mine.

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: Converting Light to Heavy
« Reply #37 on: March 21, 2015, 10:05:15 pm »
Just saw this and thought it might help.


Offline Sarabelle Marlowe

  • Member
  • Salutes: 25
    • [DAGZ]
    • 45 
    • 23
    • View Profile
Re: Converting Light to Heavy
« Reply #38 on: March 21, 2015, 10:09:04 pm »
I was in that game. Most of the replies to Sky Torpedo were "do want" and "oh god."

Offline Koali

  • Member
  • Salutes: 56
    • [Sass]
    • 15 
    • 13
    • View Profile
Re: Converting Light to Heavy
« Reply #39 on: March 21, 2015, 11:51:49 pm »
Prometheus Heavy Flamer! I came up with it on an RP thread.

"I've built two, actually. One for the 'Fish, one for my face. Wanna see?"

*Opens mouth to reveal what looks like a pair of Phobos mine launchers loaded with napalm kegs in place of the mines. The launchers are attached on either side of a Lumberjack mount modified for two barrels. The ends of the guns are fitted with the brass lions from a Manticore. The lion heads have nozzles in their mouths for liquid spraying, and can swing up (like on the Manticore) to launch the entire keg.*

Ok, fine, not just any RP thread, the RP Tavern (Name never set in stone!) thread!
« Last Edit: March 21, 2015, 11:59:15 pm by Koali »

Offline Squidslinger Gilder

  • Member
  • Salutes: 287
    • [TBB]
    • 31 
    • 34
    • 45 
    • View Profile
Re: Converting Light to Heavy
« Reply #40 on: March 22, 2015, 12:29:21 am »
Gun with a reversed arming timer. Does more damage close range than long. Projectile starts whole then breaks up at range. However it wouldn't be useless at range as the range would add an aoe spray mechanic. Likely this would work with a heavy hades variant. Massive fireball at start, then breaks up and can spray over a larger area.

Offline BlackenedPies

  • Member
  • Salutes: 134
    • [Duck]
    • 30 
    • 45
    • 45 
    • View Profile
Re: Converting Light to Heavy
« Reply #41 on: March 22, 2015, 11:21:44 am »
Helios heavy flare gun. 10 fire stacks on everything in 10 meter radius. The blinding light scorches enemy retinas.

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: Converting Light to Heavy
« Reply #42 on: March 22, 2015, 11:44:19 am »
And firing it sets everything on your own ship on fire as well.

Offline Carn

  • Member
  • Salutes: 63
    • [DAGZ]
    • 31 
    • 26
    • 16 
    • View Profile
Re: Converting Light to Heavy
« Reply #43 on: March 22, 2015, 12:57:47 pm »
Gun with a reversed arming timer. Does more damage close range than long. Projectile starts whole then breaks up at range. However it wouldn't be useless at range as the range would add an aoe spray mechanic. Likely this would work with a heavy hades variant. Massive fireball at start, then breaks up and can spray over a larger area.

wouldn't that just be the heavy carronade?

Offline Omniraptor

  • Member
  • Salutes: 51
    • [Duck]
    • 27 
    • 45
    • 38 
    • View Profile
Re: Converting Light to Heavy
« Reply #44 on: March 22, 2015, 01:53:58 pm »
I just want a heavy gun with fire damage. The minotaur turned out quite well but we still want more toys. http://img2.wikia.nocookie.net/__cb20121027220927/ben10fanfiction/images/d/d2/Thor_Another.gif