My goal, with my idea at least, was to prevent the new players from getting dropped into a game where they will A) be yelled at or ridiculed for not knowing very detail of the game or B) be put in a room with the very real possibility of getting destroyed, possibly leading them to believe the game is un-approachable for new players. And as far as encouraging getting achievements, that is not such a bad thing, as long as they have had the proper teaching. After my proposed plan, I would think that they will know enough not to bring buff, spanner, and extinguisher. They should by that point be able to figure out that they should mediate their hunting(sure bring a buff, as long as you know how to compensate and still be useful.)
In response to Imagine(responded while I was in the middle of writing this) I do not expect a perfect crew every time. I just want to help ensure that you do not get a terrible crew most of the time. I have no problem sucking it up and playing with the newbies, but I want to help those who either do not want or cannot handle playing with new players.
Also, I recognize that this might seem like a bull headed refusal of anyone else's ideas, but I am really just defending my idea for the purpose of full coverage. I want any possible information to be available when reading this thread, that way the devs can tell what people agree with and what they don't want at all.