Author Topic: Minotaur Heavy Cannon  (Read 43775 times)

Offline Indreams

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Minotaur Heavy Cannon
« on: February 24, 2015, 09:44:50 am »
New Gun! Minotaur Heavy Cannon! Let's discuss!

From Patch Notes:
Quote
New support heavy weapon that knocks back enemy ships!  Use to help your friendly airships keeps enemy airships out of gun arc or to prevent rams.  Has arming time, Primary Damage is piercing, Secondary AoE is shatter.  Fires like a Carronade where each ‘buckshot’ causes knockback.  Knockback is equally distributed across both Primary and Secondary damages.  The farther from a ship’s center of mass you shoot, the more ‘spin’ you will add to that ship.

What do you think?

Offline Indreams

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Re: Minotaur Heavy Cannon
« Reply #1 on: February 24, 2015, 09:48:57 am »
I see that it is a piercing heavy weapon, with crazy good arcs. The knock back isn't good for pushing the ship away from you, but rather for spinning the enemy ship. It's a pretty good support gun.

It does have some really wide arcs. I don't know how that works into the game yet.
Pretty good range. I think it's raycast, so really easy to hit with.
It does decent armor strip. I do believe it outstrips an enemy engineer's hull repair.

It works great on a Spire. Doesn't seem to work great on a goldfish.

Offline BlackenedPies

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Re: Minotaur Heavy Cannon
« Reply #2 on: February 24, 2015, 09:51:00 am »
Works like a carro. Heavy and greased work well. New meta it's pretty OP.

Offline Kamoba

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Re: Minotaur Heavy Cannon
« Reply #3 on: February 24, 2015, 10:09:39 am »
Works like a carro. Heavy and greased work well. New meta it's pretty OP.

Yup.
Yet still some say its UP because it is not a standalone weapon :/

Offline ShadedExalt

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Re: Minotaur Heavy Cannon
« Reply #4 on: February 24, 2015, 10:11:50 am »
Bullfish new meta?

Minotaur 'till armor is down, keeping them out of arc by spinning them, claw turn fire side mortar, ded?
« Last Edit: February 24, 2015, 10:13:23 am by ShadedExalt »

Offline Kamoba

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Re: Minotaur Heavy Cannon
« Reply #5 on: February 24, 2015, 10:13:07 am »
Bullfish in paritan rumble, Bulleon on Labyrinth.
Dual at dawn, either or.

Offline ShadedExalt

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Re: Minotaur Heavy Cannon
« Reply #6 on: February 24, 2015, 10:16:50 am »
How are the down arcs?  Blenderfish/Bullfish double team?

Blender pops, Bull fires from above to artificially stomp?

Offline DJ Logicalia

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Re: Minotaur Heavy Cannon
« Reply #7 on: February 24, 2015, 10:20:43 am »
The piercing damage is pretty negligible. It's a decent support weapon, and that's about all

Offline Byron Cavendish

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Re: Minotaur Heavy Cannon
« Reply #8 on: February 24, 2015, 10:30:57 am »
You guys seem super excited about it being an OP weapon. Have you actually tried it with a spire or fish against an experienced crew? Would you really take it to a tournament other than for paritan?

Offline ShadedExalt

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Re: Minotaur Heavy Cannon
« Reply #9 on: February 24, 2015, 10:39:22 am »
It's a good thing I fly casual then, isn't it?

Offline Kamoba

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Re: Minotaur Heavy Cannon
« Reply #10 on: February 24, 2015, 10:45:24 am »
You guys seem super excited about it being an OP weapon. Have you actually tried it with a spire or fish against an experienced crew? Would you really take it to a tournament other than for paritan?

Depends, certainly not until after its been tested well against different ships, but I'd sooner take a Bullfish over Flakfish, possibly support on a galleons brawl side.

However a guns balance is not best checked by if its used in competitive or not, competitive is how you work out the best load outs and counters.

Offline Mean Machine

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Re: Minotaur Heavy Cannon
« Reply #11 on: February 24, 2015, 11:37:33 am »
You guys seem super excited about it being an OP weapon. Have you actually tried it with a spire or fish against an experienced crew? Would you really take it to a tournament other than for paritan?

I would take spire or galleon even on open maps.

Offline Dementio

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Re: Minotaur Heavy Cannon
« Reply #12 on: February 24, 2015, 11:55:26 am »
Heavy Clip Minotaur will wreck in long range, sp Spires and Galleons actually will get shot at less. Junkers and Mobulas will very likely have the most trouble in long range if they cannot destroy the gun quickly enough.

In close range it will very likely not be as effective in long range, but if ignored it will screw up the enemy.

Offline BlackenedPies

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Re: Minotaur Heavy Cannon
« Reply #13 on: February 24, 2015, 11:58:19 am »
One Minotaur can lock down a ship preventing them from ever shooting. Importantly, it also makes it near impossible to aim precise weapons. I'll test it more later but from what I've seen it's highly effective in the hands of a good gunner. The downward arcs are excessive and I've watched it completely lock down ships on its own.

I don't think it will be used much in competitive because spires are too risky, not effective enough on fish, and it lacks dps for galleons. If it is used in competitive I suspect it will be seen on a Galleon in tandem with other weapons.

Offline Mean Machine

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Re: Minotaur Heavy Cannon
« Reply #14 on: February 24, 2015, 12:14:30 pm »
Heavy Clip Minotaur will wreck in long range, sp Spires and Galleons actually will get shot at less. Junkers and Mobulas will very likely have the most trouble in long range if they cannot destroy the gun quickly enough.

In close range it will very likely not be as effective in long range, but if ignored it will screw up the enemy.

Exactly what I wanted to say... I think minotaur is more effective in long range than in short. You will have hard time play a snipe battle if enemy has minotaur on you. I agree, mobula will have hard time with this as well as other ships.