@ImagineIt's incredibly hard to believe that someone on the internet has not heard the term before, international or not, but 'tis while I posted the definition.
You did, but in an extremely rude way for no apparent reason.
Incorrect on both accounts, or at the very least, that's not what I said. I brought the term up because the last page or so had devolved into a lets shit on matchmaking and Muse party, and it was pretty annoying.
And this is wrong, how? People make fun from all kinds of stuff, from various mistakes, nerfing pyramidion, minotaur gun, bugs, noobs and all other stuff. If you have a problem with people having different opinion than you then that's too fucking bad. Also, I didn't expect the Spanish Inquisition.
I mean, I'm just callin' em like I see em. Any time Matchmaking is brought up the same group of like 6 people sit around yelling about how awful it is and how much they hate it.
Then, lowering to this kind of school of "thought" I should be calling you an asshole, because many times we have a nice thread untill you decide to ruin it. But that's, firstly, rude, and secondly, mostly pointless. Make your argument without insulting anyone or go away.
I've repeatedly said that in no way is matchmaking perfect. The algorithm it uses to match up people is baffling at best, I've give up trying to figure out how exactly it works. Personally I always thought that the high turnover ratio of people who play the game plus the general smaller pool of those to pick from would make it hard to have a consistent baseline of MMR, and that generally seems to be more or less of the case. However, in cases of people arguing against it the like number one thing that gets brought up is about lobbies and how slow the matchmaking is and how it hasn't helped speed up matches is, well, complete and utter bullshit. Ask Muse at a fireside chat. Matches start faster than average now, and while assuredly there's wait times still, anyone who claims that it's going slower now is looking at the old system through rose-colored glasses (since you might not understand that term either, it's basically looking at something in the past and remembering all the good things while leaving out the negatives).
Well all of those may be true, the average wait time is smaller but for some people it increased (the 1-2 free slot lobby example). Also for various reasons matchmaker is not able to create fun (I'm not even saying balanced) lobbies. I pretty much agree with Ceres on that matter.
What actually used to happen is that you'd join a lobby, then wait several minutes, after which your pilot would leave, then a new one would join, then they'd ready up, and then unready, then ready up, then someone on your team goes afk so they unready, then they change ships so the other side changes loadouts, so they both unready to change again, then half would ready, then an opposing captain would leave, then a new one would join, and by now like 3 people in the lobby would be yelling READY UP repeatedly, and you get my point.
While I do miss the ability to join specific lobbies, what I wrote was far more often the case than some magical world where games would start promptly and civilized.
Look, there's a reason Muse identified the issue of games taking too long to start as the biggest problem that needed to be addressed, and, in general, matchmaking has made that much better.
Well, my experiences were different on that matter. I understand your point and, well, you just like matchmaker more. For me, the server browser was better, and the introduction of matchmaker made me stop playing for some time.