Author Topic: Clans that didn't quite make it  (Read 7330 times)

Offline ramjamslam

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Clans that didn't quite make it
« on: February 11, 2015, 07:30:31 am »
Here are some Clas that didn't really work out

The Pop Tarts
This clan's plan was to burn ship balloons until they bounced out of the sky like a pop tart.  When they went straight down these guys sort of lost interest.  Ironically the Tarts took a vow celibacy, this didn't really help with recruitment.

The Acrophobics
They looked down.


Offline Replaceable

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Re: Clans that didn't quite make it
« Reply #1 on: February 11, 2015, 09:05:01 am »
The Vow of silence clan.

No communication aloud.

Needless to say they couldn't recruit, were unable to organise their ships and generally got pummeled in game.


Offline Kamoba

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Re: Clans that didn't quite make it
« Reply #2 on: February 11, 2015, 09:27:54 am »
Anonymous Clan..
No one knew the members..
So contacting each other was a challange.

The Aft Gunners!
They were only alowed to shoot aft guns.
Their pilot often too Spire and Mobula..

Offline RethBurn

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Re: Clans that didn't quite make it
« Reply #3 on: February 12, 2015, 08:37:30 am »
The Antarctic League Could never find good server ping, ever since MUSE took out the Antarctica server-list

Samsung Amish refused to use their sponsored machines.

Offline Kamoba

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Re: Clans that didn't quite make it
« Reply #4 on: February 12, 2015, 09:01:45 am »
Atychiphobia's United. - All logged out in fear at the start of each match.

The aerophobia guild. - Never left the skyport.

The hoplophobia gunners. - Done nothing but repairs on their ship.

The Phonophobia clan. - They turned off voice chat and struggled with comms...

Offline Indreams

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Re: Clans that didn't quite make it
« Reply #5 on: February 12, 2015, 11:02:37 am »
Clan Chicken [Chck] - Tried to match Clan Ducks [Duck]. They could never quite get airborne.

Offline RethBurn

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Re: Clans that didn't quite make it
« Reply #6 on: February 12, 2015, 01:11:39 pm »
Clan Trinity project seemingly blew up, we don't know why. Some people suspect a new fuel source

Offline Sarabelle Marlowe

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Re: Clans that didn't quite make it
« Reply #7 on: February 23, 2015, 04:21:59 am »
Procrastination Guild-
It never got off the ground.

Solar Powered Players-
Crashed in the Refinery

Guild of Experimental Armaments-
Funeral will be held on Tuesday

Offline Gambrill

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Re: Clans that didn't quite make it
« Reply #8 on: February 23, 2015, 04:55:00 am »
The VISOR clan. Unfortunatly the pilots never knew where they were flying and crashed into the mountains.

Offline Lieutenant Noir

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Re: Clans that didn't quite make it
« Reply #9 on: February 23, 2015, 06:49:51 am »
The Yacht Club-
Never really took off

The Guild of Participation-
That's all they did

Offline SnaG

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Re: Clans that didn't quite make it
« Reply #10 on: February 27, 2015, 12:21:44 pm »
The Nephophobia Society - refused to play on:
canyon ambush, paritan rumble, labyrinth, refinery, raiders, northern fjords, dunes, water hazard.
- kotfh and red s were occasionally playable with some evasive piloting. Point B was out of bounds.
- they stop playing after desert scrap.

The jihadists didn't do too well either.. :/
« Last Edit: February 27, 2015, 12:25:30 pm by SnaG »

Offline David Dire

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Re: Clans that didn't quite make it
« Reply #11 on: February 27, 2015, 12:44:44 pm »
The Hydrogen Heads

They wanted to bring back Hydrogen Airships.

Too bad their enemy took a Flamethrower on their first match.



The Seasick Sky Sailors

Never quite returned to flight after their first try.

Offline ramjamslam

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Re: Clans that didn't quite make it
« Reply #12 on: June 20, 2015, 05:17:37 am »
According to Kamoba, the Clan of One belongs in this thread.  Time will tell.

Offline Kamoba

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Re: Clans that didn't quite make it
« Reply #13 on: June 20, 2015, 07:42:55 am »
According to Kamoba, the Clan of One belongs in this thread.  Time will tell.


*does an impression of only fools and horses Del boy.*

You know it makes sense.