Guns Of Icarus Online

Off-Topic => The Pit => Topic started by: ramjamslam on February 11, 2015, 07:30:31 am

Title: Clans that didn't quite make it
Post by: ramjamslam on February 11, 2015, 07:30:31 am
Here are some Clas that didn't really work out

The Pop Tarts
This clan's plan was to burn ship balloons until they bounced out of the sky like a pop tart.  When they went straight down these guys sort of lost interest.  Ironically the Tarts took a vow celibacy, this didn't really help with recruitment.

The Acrophobics (http://en.wikipedia.org/wiki/Acrophobia)
They looked down.

Title: Re: Clans that didn't quite make it
Post by: Replaceable on February 11, 2015, 09:05:01 am
The Vow of silence clan.

No communication aloud.

Needless to say they couldn't recruit, were unable to organise their ships and generally got pummeled in game.

Title: Re: Clans that didn't quite make it
Post by: Kamoba on February 11, 2015, 09:27:54 am
Anonymous Clan..
No one knew the members..
So contacting each other was a challange.

The Aft Gunners!
They were only alowed to shoot aft guns.
Their pilot often too Spire and Mobula..
Title: Re: Clans that didn't quite make it
Post by: RethBurn on February 12, 2015, 08:37:30 am
The Antarctic League Could never find good server ping, ever since MUSE took out the Antarctica server-list

Samsung Amish refused to use their sponsored machines.
Title: Re: Clans that didn't quite make it
Post by: Kamoba on February 12, 2015, 09:01:45 am
Atychiphobia's United. - All logged out in fear at the start of each match.

The aerophobia guild. - Never left the skyport.

The hoplophobia gunners. - Done nothing but repairs on their ship.

The Phonophobia clan. - They turned off voice chat and struggled with comms...
Title: Re: Clans that didn't quite make it
Post by: Indreams on February 12, 2015, 11:02:37 am
Clan Chicken [Chck] - Tried to match Clan Ducks [Duck]. They could never quite get airborne.
Title: Re: Clans that didn't quite make it
Post by: RethBurn on February 12, 2015, 01:11:39 pm
Clan Trinity project seemingly blew up, we don't know why. Some people suspect a new fuel source
Title: Re: Clans that didn't quite make it
Post by: Sarabelle Marlowe on February 23, 2015, 04:21:59 am
Procrastination Guild-
It never got off the ground.

Solar Powered Players-
Crashed in the Refinery

Guild of Experimental Armaments-
Funeral will be held on Tuesday
Title: Re: Clans that didn't quite make it
Post by: Gambrill on February 23, 2015, 04:55:00 am
The VISOR clan. Unfortunatly the pilots never knew where they were flying and crashed into the mountains.
Title: Re: Clans that didn't quite make it
Post by: Lieutenant Noir on February 23, 2015, 06:49:51 am
The Yacht Club-
Never really took off

The Guild of Participation-
That's all they did
Title: Re: Clans that didn't quite make it
Post by: SnaG on February 27, 2015, 12:21:44 pm
The Nephophobia Society - refused to play on:
canyon ambush, paritan rumble, labyrinth, refinery, raiders, northern fjords, dunes, water hazard.
- kotfh and red s were occasionally playable with some evasive piloting. Point B was out of bounds.
- they stop playing after desert scrap.

The jihadists didn't do too well either.. :/
Title: Re: Clans that didn't quite make it
Post by: David Dire on February 27, 2015, 12:44:44 pm
The Hydrogen Heads

They wanted to bring back Hydrogen Airships.

Too bad their enemy took a Flamethrower on their first match.



The Seasick Sky Sailors

Never quite returned to flight after their first try.
Title: Re: Clans that didn't quite make it
Post by: ramjamslam on June 20, 2015, 05:17:37 am
According to Kamoba, the Clan of One (https://gunsoficarus.com/community/forum/index.php/topic,6516.0.html) belongs in this thread.  Time will tell.
Title: Re: Clans that didn't quite make it
Post by: Kamoba on June 20, 2015, 07:42:55 am
According to Kamoba, the Clan of One (https://gunsoficarus.com/community/forum/index.php/topic,6516.0.html) belongs in this thread.  Time will tell.


*does an impression of only fools and horses Del boy.*

You know it makes sense.