It has been a very long time since Muse has come out with a new ship, granted with the current selection they have pretty much all bases covered. Still I have put some thought into ship designs that I feel would be able to fill a certain niche role not currently covered, or simply add variety with ships that would be fun to crew.
SHIP: CROW
TYPE: ARTILLERY
Manoeuvrability:
very poor, this ship has poor turning, speed, and vertical manoeuvrability
AKA like a galleon
Durability:
fairly durable with decent armour and perma hull,
AKA similar to pyrmadon
Fire power:
2 heavy guns and 2 light guns total.Both heavy guns pointing forward bearing 0 allowing them to hit the same target. 1 light gun pointed to either side bearing 90 and 270 for defense.
Unique features:
- First ship to have 2 heavy front guns
Advantages:
+Both heavy front guns allow it to hit pretty hard from afar
+Durability and light guns allow it to defend itself when another ship gets on top of it
Disadvantages:
-Heavy guns stand out and are easily disabled, and difficult to rebuild due to distance for engineer to run.
-large target, about as wide as the mobula at its wides points
-large balloon and poor vertical manouevrability make it vulnerable to balloon poppers
-poor manoeuvrability makes it hard to relocate
Here is a rough floor plan of how the ship could be laid out
Here is a rear silhouette of how the ship could look unique