This is incredibly interresting.
Read this whole thread
https://gunsoficarus.com/community/forum/index.php/topic,4697.0.htmlThe reason why, lets say the pyra seems to be so good is because people play it right?
Well there are lots of other factors going for it.
Same thing can be said for the mobula.
The pyra and the Mobula is probably the only ships that have a defining aspect. Mobula can utilise its verticality and line of guns. Making for a very dodgy ship that can utilise the map very well.
The pyra in the other hand has an easy to aim and position guns. That doesnt make the meta better though.
Its the ram, the defining aspect is the ram that shields the baloon and some damage and functions as a third source of damage.
The Junker being hard to hit AND tanky. While the goldfish being a simple but durable ship that delivers a heavy gun at almost the speed of the squid, usualy taken as the most standardized ship.
Now give the other ships their own defining aspect. There really almost is none.
Galleon, spire, and squid only asist to deliver their guns. Even the squids speed doesnt beat the speed of bullets.
The galleon and Spire from their position only turn to give the guns on the enemy.
While the squid doesnt have enough guns nor the dodgy aspect of what it should have to escape enemy guns.
I want to say and make the Galleon even TANKIER so it has a favourable aspect and gameplay where they are all about existing.
Or give the squid Mobula Power, so that not only is it quick, turning fast... it can also have a second option of escape wich is the verticality.
Then we have the spire which is incredibly difficult to further enhance its aspect.
Again, i really want to emphasise the buff of
Hull health. Its the only one that emphasises the use of guns more than repairing.
Or a new option.
Turn the side guns forward
And give the catwalks for those guns a 90 degree turn just so that the guns make sense for aiming forward
Or one of the side guns.
My comment
Another controversial subject because of "turn guns moar".
What this does is make the spire really good at utilising weapons. Keep everything the same just turn the side guns forward. That way we can have devestating combinations that can kill in matter of seconds. Which is a very good question if the spire should have. Because this spire can allready deal a fair sum of damage. But will turning the guns even more forward make people utilise its aspect of being a glass cannon to heck? If all guns turn forward, you can have 3 mercuries and a heavyflak ready to kill anything it sees. Or if one of the guns get the buff, 2 mercuries and an artemis.
How about 2 hades, light flak and a lumberjack :I
2 hades, 1 mortar and hwacha.
It becomes pretty mindless and inflexible. But it shows an aspect that makes the spire feared.
Lets just tune it down to one of the side guns getting a forward buff.
2 mercuries, 1 artemis and heavy flak
2 hades, minelauncher and heavy flak (You can almost do this allready)
2 Mine launchers, twin carronade and an artemis.
2 Hades, LJ and mercury.
Less mindless but still mindless.
Just a question of do we want the spire to have the more CANNON in the name of GlassCannon?
(I just dont agree with this buff but a given tought)
Also here is another one if you missed my suggestion
Make the pointy bit of the spire same priority as a Ram
Make the spires spear behave like the pyras Ram
That way some damage that hits the "ram" does less damage, and it forgives alot of terrain damage.
This also gives an opportunity for some creative folk to chute vent onto ships.
This is a good minor buff, minor because it forgives more mistakes and unfairness to the spires ability.
It is difficult knowing when you hit something below you, this buff will forgive the damage.
A ship rising at the spire will get the upper hand because they fire the pointy bit to begin with.
This buff forgives that.
It also gives the spire an opportunity to do something unnreliably crazy for much less punish.