Author Topic: Heavy duty weaponry  (Read 39746 times)

Offline Echoez

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Re: Heavy duty weaponry
« Reply #15 on: July 23, 2014, 10:39:42 am »
Yeah but an 'air' gun wouldn't damage them, which hardly seems fitting for a heavy gun, plus it would be annoying :P

(TF2 Pyro airblasts anyone?)

A double barrelled long cannon would be a cool candinate for impact damage dealing shells. Also 'Impact' damage is the damage type  you get from collisions with map objects, like buildings, the ground etc etc, also mines deal it in their explosion.

Offline pandatopia

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Re: Heavy duty weaponry
« Reply #16 on: July 23, 2014, 10:42:55 am »
Yeah but an 'air' gun wouldn't damage them, which hardly seems fitting for a heavy gun, plus it would be annoying :P

(TF2 Pyro airblasts anyone?)

A double barrelled long cannon would be a cool candinate for impact damage dealing shells. Also 'Impact' damage is the damage type  you get from collisions with map objects, like buildings, the ground etc etc, also mines deal it in their explosion.

How about it also reflects projectiles. That would be so sweet.

Offline Echoez

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Re: Heavy duty weaponry
« Reply #17 on: July 23, 2014, 10:45:25 am »
How about it also reflects projectiles. That would be so sweet.

But, we are trying to avoid adding Pyro airblast to this game :C

also can you imagine the tears of LJ and Flak gunners when their well aimmed shots just fling back at them? It would ruin a lot of people's days :P

Offline Alistair MacBain

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Re: Heavy duty weaponry
« Reply #18 on: July 23, 2014, 12:52:39 pm »
A lj/flak Galleon and a lumberfish are two extremely different things.
One is a stationary fortress that wants to deal as much dmg as possible and the other is a support disable ship that wants to set up good engages for his ally.
You cant compare those two just cause both use a lumberjack.

If i imagine a lj/flak galli instead of the lumberfishes in the competetive matches i probably get to the conclusion that the galli wouldnt work in that situation.

Offline Echoez

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Re: Heavy duty weaponry
« Reply #19 on: July 23, 2014, 01:21:22 pm »
A lj/flak Galleon and a lumberfish are two extremely different things.
One is a stationary fortress that wants to deal as much dmg as possible and the other is a support disable ship that wants to set up good engages for his ally.
You cant compare those two just cause both use a lumberjack.

If i imagine a lj/flak galli instead of the lumberfishes in the competetive matches i probably get to the conclusion that the galli wouldnt work in that situation.

As I said, the effectiveness of the ship is entirely dependant on the gunner's skill with the weapon, you can still achieve the same results with all 3 heavy gun bearing ships, the gun has the same purpose on all of them and that's to disable an enemy, except on a Goldfish, if you lose said gun, you lose all your firepower at range and since you need to stay still to aim an LJ, you are an easy target that will have nothing esle to fire if you lose it.

That's why I personaly think that it's less effective than say a Spire doing the same thing, even a Galleon, it doesn't matter. It's your opinion and this is mine, now can we stop derailing?

Offline Alistair MacBain

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Re: Heavy duty weaponry
« Reply #20 on: July 23, 2014, 02:01:24 pm »
Spire and Galleon are slow and immobile.
Goldfish is not. It can navigate around corners rather easy. It can change targets quicker even if they are hidden at their current location.
Goldfish has a much easier time at doding and hiding behind cover when needed.

Offline obliviondoll

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Re: Heavy duty weaponry
« Reply #21 on: July 23, 2014, 02:34:31 pm »
Heavy Mine Launcher: Deploys 3 mines at a time in a wide spread, can suppot up to 9 mines (3 shots) per gun.

Minelayer Galleon, anyone?

Offline GeoRmr

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Re: Heavy duty weaponry
« Reply #22 on: July 23, 2014, 03:09:47 pm »
"you need to stay still to aim an LJ"

...filthy casuals...

=P

Offline Echoez

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Re: Heavy duty weaponry
« Reply #23 on: July 23, 2014, 03:12:41 pm »
"you need to stay still to aim an LJ"

...filthy casuals...

=P

Show me at least 3 more people that can reliably hit a far away moving target while the ship's nose is still in motion with an LJ and I might consider rethinking it :P

Offline Melon McCrabernathy

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Re: Heavy duty weaponry
« Reply #24 on: July 23, 2014, 03:13:13 pm »
Heavy Mine Launcher: Deploys 3 mines at a time in a wide spread, can suppot up to 9 mines (3 shots) per gun.

Minelayer Galleon, anyone?

Now this is something I can get behind, wow that would be amazing. :D

Offline GeoRmr

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Re: Heavy duty weaponry
« Reply #25 on: July 23, 2014, 03:14:46 pm »
Xemko, lueosi, twinkie?

shiggy diggy

Offline Echoez

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Re: Heavy duty weaponry
« Reply #26 on: July 23, 2014, 03:19:26 pm »
Xemko, lueosi, twinkie?

shiggy diggy

Great, now that you have proven your point, move on to the actual topic.

and yes I was expecting that answer, I'm not new here you know, lol.

That's still only 4 people, so yeah, effektive taktix. This isn't the place to stroke your ego Geo, get a room :P

Offline GeoRmr

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Re: Heavy duty weaponry
« Reply #27 on: July 23, 2014, 03:34:13 pm »
Hue hue hue, I can list others and my ego does need stroking =P

Things we still want to see are a heavy flamethrower, + I will slightly derail here and suggest a light long range flechette weapon!

Offline Echoez

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Re: Heavy duty weaponry
« Reply #28 on: July 23, 2014, 03:36:41 pm »
Things we still want to see are a heavy flamethrower

Yesh plis.

Offline redria

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Re: Heavy duty weaponry
« Reply #29 on: July 23, 2014, 03:53:03 pm »
a light long range flechette weapon!
Tasty.

Actually, regarding a heavy flamethrower and all of the suggestions of a tar cloud ammo...

What about a firestorm heavy gun? Launch a canister/molotov cocktail. When it either hits something or reaches max range it explodes into the size of a single tar cloud. The cloud creates 3(?) stacks of fire per second on any component inside it, and possibly the shot deals some sort of fun damage if it hits. Say primary damage is impact and secondary (AOE) damage is fire.

Heavy fire weapon that is not just a copy of a flamethrower. :D