Author Topic: Buff Hammer Alteration  (Read 8289 times)

Offline Spud Nick

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Buff Hammer Alteration
« on: July 18, 2014, 03:26:20 am »
Suggestion: Change the buff hammer to increase the HP of the component it hits. Give all ships the stats of a buffed balloon and engines.

Offline SirNotlag

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Re: Buff Hammer Alteration
« Reply #1 on: July 18, 2014, 09:02:26 am »
So you just want a flat increase to all ships maneuverability, and change the buff hammer to make components more durable rather than buff them? Not sure I agree with that, increasing maneuverability may make the game more fun i wouldn't know, The ships have moved at their current speeds for as long as I've been playing so I never experienced the supersonic squid.

As for the buff hammer just increasing health, well i feel that makes the thing very dull. I'm all for changing the way the buff hammer affects guns specifically to shift buff engies away from gunning. Or Perhaps coming out with a new buff tool thats soul job was to make everything more durable.

Offline Sammy B. T.

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Re: Buff Hammer Alteration
« Reply #2 on: July 18, 2014, 10:47:26 am »
I buff engines and balloons because I want to go comparatively faster not objectively faster.

Offline RistoH

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Re: Buff Hammer Alteration
« Reply #3 on: July 18, 2014, 01:45:47 pm »
Don't like this idea, buffing is fine the way it is. To me atleast.

Offline Crafeksterty

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Re: Buff Hammer Alteration
« Reply #4 on: July 18, 2014, 02:33:16 pm »
Buffing the components how it is now makes the engineer more valuable in the sense of being part of the ship.
Were trying to give that same feeling for a gunner with his ammo tools just to notice a pattern.

A Mobula with your suggestion would be OP as fuuuuu-

Offline RistoH

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Re: Buff Hammer Alteration
« Reply #5 on: July 18, 2014, 02:47:46 pm »
Buffing the components how it is now makes the engineer more valuable in the sense of being part of the ship.
Were trying to give that same feeling for a gunner with his ammo tools just to notice a pattern.

A Mobula with your suggestion would be OP as fuuuuu-

yeah.

Offline Spud Nick

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Re: Buff Hammer Alteration
« Reply #6 on: July 18, 2014, 02:47:55 pm »
I think that the buff hammer overlaps with the pilot tools too much. I think that pilot tools should be the only way to alter a ships mobility, like how ammo types are the only way to alter a guns damage (aside from buffing). I love having a buffed balloon and buffed engines but I think that the ships should have those stats build into them. Most High level players have there ships fully buffed anyway so they won't be missing anything. They just gain a tool that can increase the HP of the engines, balloon, and guns.

Offline Crafeksterty

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Re: Buff Hammer Alteration
« Reply #7 on: July 18, 2014, 03:30:17 pm »
Thats true, but engineers allready change how the ship works with simple repairment. Gunners change how the enemy ship works.

The buffkit is a unique treatment for the ship or engineers torwards the game. Pilots allready get the luxury of flying the ship, let alone force it to do something in a unique fashion.
Forcing an engineer to bring a buff hammer sacrifices alot of  repairments. That way, you have a balance.

Today, it sort of is balanced because gunners arent that usefull 75% of the time.

And, well the buff hammer doesnt overlap the pilot tools. If anything, it should kinda overlap. Buffing the turning engines should make me want to not use pheonix claw. But i still use it so there really isnt much different to it. Going up or down faster depends on the ship. So buffing the baloon in my tastes is a must for the sake of making hydro work like it should. Without the buff it will work barely or not satisfyingly enough.

It adds to the communication of the ship and priority.
Pilots steer and make the ship work like it should, the engineer keeps the ship alive and make its components do what they are seppoused to do but they cant do it forever without an offencive defence, gunners modify a gun or 2 for a better effect as an offencive but is dependant on where the ship is being steered. Its a cycle. Only making the engineers fall for health and repairment only kinda disconnects the pilot and engineer relationship to the bare minimum of health per component.

Offline Neithrantulre

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Re: Buff Hammer Alteration
« Reply #8 on: July 18, 2014, 06:59:06 pm »
Heatsink clip overlaps with engineer tools, Impact bumpers overlap with engineer, and ramming/moonshine overlaps with gunner.

Overlap is ok, it just allows everyone to work together for any goal. When all the ship has to do is get somewhere quickly, why should the pilot be the only one doing anything special for it? When getting flamed to hell, why should gunner have no recourse? When your ally is tearing up the blender that has you locked down, why should the pilot not be able to help you stay alive(drogue chute)?

Every class has it's specialty, but having the whole crew engaged is hardly a bad thing.

That being said, buff hammer is the main reason we don't see gunners. We can bring gunner up to the level of engineers instead of bringing engineer down. For that matter I'd like to see pilot tools being a bit more varied and powerful as well, 4 engi ships are not uncommon.