Author Topic: New Heavy Weapon: Deimos Mine Launcher  (Read 9344 times)

Offline RomanKar

  • Member
  • Salutes: 14
    • [SAC]
    • 18 
    • 34
    • 45 
    • View Profile
New Heavy Weapon: Deimos Mine Launcher
« on: July 12, 2014, 05:33:37 am »
Quite simple.  Heavy mine launcher that shoots a spread of 3 mines.  Deimos is the twin brother of Phobos, hence the name.

Offline Dutch Vanya

  • Member
  • Salutes: 107
    • [Clan]
    • 38 
    • 45
    • 45 
    • View Profile
Re: New Heavy Weapon: Deimos Mine Launcher
« Reply #1 on: July 12, 2014, 06:40:17 pm »
Clan Clan endorses this idea and/or product.

Offline RomanKar

  • Member
  • Salutes: 14
    • [SAC]
    • 18 
    • 34
    • 45 
    • View Profile
Re: New Heavy Weapon: Deimos Mine Launcher
« Reply #2 on: July 12, 2014, 08:11:51 pm »
Or how about a net/mine.  Deploys 4 mines into a rectangle with a net connecting them, forming a rectangle.  Pressure on the net arms the mines, with the pulling, when the pulling stops, the switch resets and well, boom.

And make the net magnetic so it sticks to whatever touches it, or is even a tiny bit attracted to something close enough.

Just to take this to a silly place.  Dare to dream.

Offline SirNotlag

  • Member
  • Salutes: 17
    • [Bj&H]
    • 26 
    • 32
    • 24 
    • View Profile
Re: New Heavy Weapon: Deimos Mine Launcher
« Reply #3 on: July 12, 2014, 09:15:52 pm »
what about making it a cluster bomb mine? get to close to one and it explodes spreading little bombs over a wide area!

Offline Squidslinger Gilder

  • Member
  • Salutes: 287
    • [TBB]
    • 31 
    • 34
    • 45 
    • View Profile
Re: New Heavy Weapon: Deimos Mine Launcher
« Reply #4 on: July 12, 2014, 09:28:18 pm »


Make the mines magnetic and super huge...and...




Offline RomanKar

  • Member
  • Salutes: 14
    • [SAC]
    • 18 
    • 34
    • 45 
    • View Profile
Re: New Heavy Weapon: Deimos Mine Launcher
« Reply #5 on: July 12, 2014, 09:53:44 pm »
Gilder, you're the best.

Offline Sprayer

  • Member
  • Salutes: 14
    • [SPQR]
    • 45 
    • 45
    • 27 
    • View Profile
Re: New Heavy Weapon: Deimos Mine Launcher
« Reply #6 on: July 15, 2014, 04:45:04 pm »
+1 for net mines. They need bigger bloons so they can hold the weight of the net, at the same time become easier to shoot down.
This game needs so many more minelaunchers.
Why were the thermal detonator mines removed? I still think that was a stroke of genius.

Offline SirNotlag

  • Member
  • Salutes: 17
    • [Bj&H]
    • 26 
    • 32
    • 24 
    • View Profile
Re: New Heavy Weapon: Deimos Mine Launcher
« Reply #7 on: July 16, 2014, 08:12:08 pm »
thermal detonator mines? I am intrigued

Offline Byron Cavendish

  • Member
  • Salutes: 89
    • [TB]
    • 21 
    • 31
    • 45 
    • View Profile
    • The Brotherhood
Re: New Heavy Weapon: Deimos Mine Launcher
« Reply #8 on: July 17, 2014, 10:08:31 am »
Has been rumored to be worked on for a very long time, code named as the beanbag gun. I recently asked about it in a fireside chat.

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: New Heavy Weapon: Deimos Mine Launcher
« Reply #9 on: July 17, 2014, 09:30:03 pm »
I have been pestering the devs for this gun for half a year, right down to the name. My version only has two mines fired out in a V pattern, with two volleys for a total of 4 live mines. Perhaps 3 volleys with a total of 6 live mines, with a bit of reduced damage on each mine.

Or three mines fired singly with mounted small gatlings, giving you three floating gatling turret mines. Each would only have a single clip of ammo, which would be whatever you fired the mine with. After that, they are just regular mines.