Currently especially crazy king matches are almost impossible to play with less experienced players. I can't recall a single refinery match I've played in the last weeks, where not at least 2ships were moving way-off the active or upcoming point. I mostly blame muses poorly designed UI for this. It fails at guiding new players (including those of the recent steam-sale wave) to the objectives.
Having Loading screens which allow to distinguish which allow all players to distinguish between the game modes (A simple "Matchmode: Crazy King"-overlay on the image would be sufficient for this matter), would certainly be a step into the right direction. However I doubt this step alone won't be sufficient to get Players to the active point. The UI should guide the players, telling them where they need to head to when. Currently muse UI does a terrible job at this.
To become a bit more constructive, lets have a look at a title which does the job properly! I really like the
objective notifications of Red Orchestra 2:
- Just look at how much better RO2, does the job here: You've got a fat blinking Symbol with the letter on it and the strenghts of the fighting forces in the Area right next to it. All Information needed is available right there. That's way more intuitive that figuring out what those 5 circles at the top indicate... if the player manages to find those in the first place.
- special music is briefly played when an objective has been taken. Either a positive tune or a negative one - depending on whether you've gained or lost an objective.
- A text message in big capital letters pops up on the screen for a couple of seconds, informing the player about what happened.
- if the Objectives have been changed, all currently available Objectives are indicated by an icon which is overlayed at the center (can be seen right at the start of the video When point B is taken by the enemy).
I think a similar system could be easily implemented for our needs to indicate balloon attacks/captures and CP-changes on crazy king matches.
Another thing wich might help: growing and shrinking circle animations around the actice point on the minimap.