Author Topic: [Skyward Open] Two vs. Two Deathmatch | Community Tournament  (Read 28023 times)

Offline Naviaux

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Offline Mezhu

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Re: [Skyward Open] Two vs. Two Deathmatch | Community Tournament
« Reply #1 on: June 07, 2014, 05:42:45 pm »
Nice to see some new faces here, I hope all works out well.

Offline Naviaux

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Re: [Skyward Open] Two vs. Two Deathmatch | Community Tournament
« Reply #2 on: June 07, 2014, 06:03:10 pm »
Nice to see some new faces here, I hope all works out well.
Thanks mate. Hoping to start running a bigger tournament (Round Robin and all that... Some type of prize maybe).
Though maybe I should learn to navigate a bit better before I do that.

Offline Riggatto

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Re: [Skyward Open] Two vs. Two Deathmatch | Community Tournament
« Reply #3 on: June 08, 2014, 02:44:41 am »
Only one mine launcher per ship? You make me sad

Offline Naviaux

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Re: [Skyward Open] Two vs. Two Deathmatch | Community Tournament
« Reply #4 on: June 08, 2014, 03:24:52 am »
Only one mine launcher per ship? You make me sad

We haven't seen any valid uses for having more than one of any types of those weapons. Anytime we've seen a build with anymore than one of the above weapons, it tends to fail miserably.
« Last Edit: June 08, 2014, 03:27:00 am by Naviaux »

Offline Alistair MacBain

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Re: [Skyward Open] Two vs. Two Deathmatch | Community Tournament
« Reply #5 on: June 08, 2014, 03:33:23 am »
You havent flown on the same lvl. While i agree that barely and competetive ship utilizes several mine launchers they can be decently effective when getting in their optimal range and not been occupied.
But two flares is often used on the side of the pyra due to the ability to shoot them quickly and go back to the actual job of repairing.

Offline Tropo

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Re: [Skyward Open] Two vs. Two Deathmatch | Community Tournament
« Reply #6 on: June 08, 2014, 04:03:48 am »
prediction pyra mine/mortor from harpoon side and beacon flare rear with junker gatling/flak beacon front and harpoon mine on the side

i would love to be there but thats 3am i think... could you clarify  the times as edt, utc or gmt 0 ?

however i do have a rather large group and im sure we could put a team together

Offline Alucard Van Hellsing

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Re: [Skyward Open] Two vs. Two Deathmatch | Community Tournament
« Reply #7 on: June 08, 2014, 04:34:21 am »
For everyone wondering "what time will it be in (XYZ) time zone" here are the time conversions for you.

UTC-9: 8:00
UTC-8: 9:00
UTC-7: 10:00
UTC-6: 11:00
UTC-5: 12:00(Noon)
UTC-4(EST): 13:00(1:00 PM)
UTC-3: 14:00(2:00 PM)
UTC-2: 15:00(3:00 PM)
UTC-1: 16:00(4:00 PM)
UTC: 17:00(5:00 PM)
UTC+1: 18:00(6:00 PM)
UTC+2: 19:00(7:00 PM)
UTC+3: 20:00(8:00 PM)
UTC+4: 21:00(9:00 PM)
Here is a link to a time zone map, so you can determine which one you are in, if you already do not know, and for further time zones: http://www.timeanddate.com/time/map/

I look forward to seeing everyone on the day of the tournament, and wish everyone entering luck in their matches.

Offline Wundsalz

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Re: [Skyward Open] Two vs. Two Deathmatch | Community Tournament
« Reply #8 on: June 08, 2014, 05:18:21 am »
Nice to see some new faces getting involved into event-organization.
Some remarks:
- sign up deadlines are missing
- what does "check in" mean? Show up with the whole team and idle in a lobby? Let someone contact the event organization that your team will be around? Anyway one hour seems to be a bit excessive. Some people have got tight schedules and can not show up until just before the event itself. Also having a scrim vs. another clan before an event to warm up is a common practice for many clans.
- Gun limitations: That's something that should be left to the clans, unless there are severe balance issues or glitches revolving around these guns. This is not the case for any of the restricted guns. As for your reasoning "Anytime we've seen a build with anymore than one of the above weapons, it tends to fail miserably." rest assured multiple minelaunchers and beacons on a ship have been used successfully in competitive encounters in the past!

Offline Tropo

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Re: [Skyward Open] Two vs. Two Deathmatch | Community Tournament
« Reply #9 on: June 08, 2014, 05:26:17 am »
wundsalz this appears to be like spire tournament its got my full support for the limited weapons great idea for a fun tournament

Offline Wundsalz

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Re: [Skyward Open] Two vs. Two Deathmatch | Community Tournament
« Reply #10 on: June 08, 2014, 05:43:26 am »
wundsalz this appears to be like spire tournament its got my full support for the limited weapons great idea for a fun tournament
Ah, is it a squid tournament this time? :D

Offline Tropo

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Re: [Skyward Open] Two vs. Two Deathmatch | Community Tournament
« Reply #11 on: June 08, 2014, 05:45:42 am »
what about everyone take mobula's lol

Offline Celti

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Re: [Skyward Open] Two vs. Two Deathmatch | Community Tournament
« Reply #12 on: June 08, 2014, 12:53:37 pm »
When would it start?

Offline Naviaux

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Re: [Skyward Open] Two vs. Two Deathmatch | Community Tournament
« Reply #13 on: June 08, 2014, 12:55:19 pm »
Nice to see some new faces getting involved into event-organization.
Some remarks:
- sign up deadlines are missing
- what does "check in" mean? Show up with the whole team and idle in a lobby? Let someone contact the event organization that your team will be around? Anyway one hour seems to be a bit excessive. Some people have got tight schedules and can not show up until just before the event itself. Also having a scrim vs. another clan before an event to warm up is a common practice for many clans.
- Gun limitations: That's something that should be left to the clans, unless there are severe balance issues or glitches revolving around these guns. This is not the case for any of the restricted guns. As for your reasoning "Anytime we've seen a build with anymore than one of the above weapons, it tends to fail miserably." rest assured multiple minelaunchers and beacons on a ship have been used successfully in competitive encounters in the past!

I'll keep all this in mind for the future, thank you!
As for the sign-up deadlines, it would be the day before the tournament actually happens (Friday 13th).
As for checking in, I would just like everyone to be ready for the tournament. Send me a message on Skype (strykdem) if you are prepared (the check-in time will between 12:00 - 12:50EST). This is really just to make sure there are as few wait times as possible when the tournament starts.
As for gun restrictions, from what you've all said, I'm going to lift the gun limitation.
I apologize for all the errors I have produced in the post (I've yet to get used to creating/hosting a tournament).

Again, I much appreciate all the help!

wundsalz this appears to be like spire tournament its got my full support for the limited weapons great idea for a fun tournament
Ah, is it a squid tournament this time? :D
what about everyone take mobula's lol
This wasn't supposed to be a single ship tournament, however feel free to use them if you'd like :D

Now, if only I could edit the main post... Hrm...

Offline Celti

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Re: [Skyward Open] Two vs. Two Deathmatch | Community Tournament
« Reply #14 on: June 08, 2014, 02:04:35 pm »
When would it start?

Sorry, hadn't seen it on the post o.e but the thing is that July 14...is Monday