no, it would stand as a combined indicator of the number of matches you have played and the number of matches you have won - and thanks to matchmaking, this would be only victories against roughly equally matched opponents.
You are suggestion something that has nothing to do with an xp-based level system.
With my argument I had simple logic in mind: The more matches he played, the more experienced he gathered. The more experience he has, the better he is in the game.
It's only an assumption and even some high level players are considered to be bad at everything they do, but it's the best we currently have in this game. Or do you want to be able to see every single stat MUSE database has about this player, similar to your own progess tab?
No matter what kind of indicator this game has, in the end you will have to play with the person in question to know how good/bad said person really is.
Yes, I am a level 14 pilot, you got sharp eyes there, but that shows that I just know how pointless it is to level up. Just think logical, what's waiting for you there, at level 15? A BADGE AND A NICE NUMBER! I honestly don't care about either of those.
If you want to know why I am level 14 read on, if not then skip to second to last paragraph. If you wanna argument against me at why I lvl up, you might wanna take a look.
I did the achievements, because I had the opportunity, time and it sounded fun. Kills ships with flamethrowers? Double flamethrower pyramidion! Kill harpooned ships? Harpoon on the side of the junker! Destroy balloons as a spire? 4 carronades!
Yes there were some not fun achievements (use hydrogen for X seconds, kill X ships at a distance of over 1300m), but from time to time I though "Why not?". What's gonna stop me from going long range, what's gonna stop me from making my engineer hate me because I use this tool too often? Nothing! So why not?
However, most achievements I got at random, Kill X ships, win X matches, capture X points, destroy this ship X times, win X matches against level 7+ with 100% hull armor and some more.
They were not hard, most were not boring, but some gave me more "weird" ideas (double mine junker) or encoureged me to think (what's best for long range? how to use this gun most effiecently and on how many ships can I do it?).
Currently I am stuck at some mobula kills. I will get those in time.
I am a level 14 pilot without actually grinding for it. I don't feel satisfied, proud, sad or anything. I just like playing this game and that leveled me up. An xp-based level system would have done the same, but with less "effort" and "creativity".
I am not trying to argument the current level system's importance, but show you just how unimportant the xp-based level system is in comparision. It wouldn't make anything better and most likely not worse either. The current level system is good and changing it to a basic xp-based one would be, in my opinion, completely stupid and time wasting.
I have a question: How is an xp-based level system better again? It does not show skill since you lvl up even if you lose every match doing nothing at some point in time, that's for sure. And it would be just as rewarding as the current level system. So, how is it better?