Author Topic: Balance Concerns & Questions 1.1.4  (Read 29089 times)

Offline Captain Magellan

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Re: Balance Concerns & Questions 1.1.4
« Reply #45 on: February 27, 2013, 06:14:08 pm »
I had no issues with the old gun stats when I was new, I had them easily memorized within a day or two. They are not complicated.

Offline awkm

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Re: Balance Concerns & Questions 1.1.4
« Reply #46 on: February 28, 2013, 11:26:31 am »
I had no issues with the old gun stats when I was new, I had them easily memorized within a day or two. They are not complicated.

A—EFFING—MEN.

Offline awkm

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Re: Balance Concerns & Questions 1.1.4
« Reply #47 on: February 28, 2013, 06:28:59 pm »
New updates are in.


Hwacha (Previously hot fixed)
- Decreased AoE (6 from something crazy like 14)

Rocket Carousel
- Reduced AoE ( 3 from 8 )
- Increased Reload Time (6 from 4.5)
- Decrease Rate of Fire (2 shots/s from 2.8/s)

Lumberjack
- Decreased Arming time (0.8s from 1.2s)
- Increased Muzzle Speed (275m/s from 250m/s)

Harpoon
- Decreased Reload Time (4s from 5s)
- Harpoon Duration Increased (15s from 10s)
- Max Harpoon Length Increased (600m from 450m)
- Decreased Pull (40000N from 60000N)
- Changed 2nd Dmg (60 Piercing from 100 Shatter)

Other
- Flechette vs Armor Decreased (0.35 from 0.5) Data Entry Error in Last Update, this is the intended change.
« Last Edit: February 28, 2013, 07:16:52 pm by awkm »

Offline N-Sunderland

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Re: Balance Concerns & Questions 1.1.4
« Reply #48 on: February 28, 2013, 06:37:46 pm »
Do you mean the Carousel, not the Launcher?

Also, typing in 8 followed by a bracket gives you a smiley. Just something that needs to be fixed in that post.

Offline HamsterIV

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Re: Balance Concerns & Questions 1.1.4
« Reply #49 on: February 28, 2013, 07:02:53 pm »
Other
- Flechette vs Armor Decreased (0.35 from 0.5) Data Entry Error in Last Update, this is the intended change.

That explains why Carronades were ridiculously effective after the patch.

I am looking forward to see how the Lumberjack and Manticore changes affect the game.

Offline awkm

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Re: Balance Concerns & Questions 1.1.4
« Reply #50 on: February 28, 2013, 07:17:24 pm »
So what about the rocket carousel?

Woops, yeah carousel.

Internal name was Rocket Launcher.  Then someone decided to change it and confuse everyone in the office.

Offline Captain Magellan

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Re: Balance Concerns & Questions 1.1.4
« Reply #51 on: February 28, 2013, 07:22:51 pm »
Well, hopefully the reduced AOE of the Banshee will make it less effective. Will have to see how that goes.

Offline N-Sunderland

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Re: Balance Concerns & Questions 1.1.4
« Reply #52 on: February 28, 2013, 08:22:58 pm »
The lumberjack is already amazing in the hands of a strong gunner. This could really tip the balance in its favour.

Also happy to see the change to flechette. It's been hard to deal with carronades lately.

Offline awkm

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Re: Balance Concerns & Questions 1.1.4
« Reply #53 on: February 28, 2013, 11:16:11 pm »
Yeah we'll see.  I just want people to even out the medium gun usage distribution.  I rarely ever see jacks used.  Ever.

Offline Lord Dick Tim

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Re: Balance Concerns & Questions 1.1.4
« Reply #54 on: March 01, 2013, 01:20:13 am »
Well, to be fair, the Lumberfish was a monster when it first arrived.  Matter of fact, I think I even cackled madly about it when my AI crew devastated the other testers on canyons.

Offline Ccrack

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Re: Balance Concerns & Questions 1.1.4
« Reply #55 on: March 01, 2013, 05:11:00 am »
aaa so there was a change to the carranade, i kept getting my hull shredded when there was a carranade goldfish above me but i didnt know what was causeing it.

the changed to the harpoon will also hopefully make it more usefull with its longer range and duration.

i would still like to see a reduction on the carousels chance to cause fire stacks but i guess ill have to wait and see how this patch effects them

Offline ATeddyBear

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Re: Balance Concerns & Questions 1.1.4
« Reply #56 on: March 01, 2013, 09:38:56 am »
i would still like to see a reduction on the carousels chance to cause fire stacks but i guess ill have to wait and see how this patch effects them

The reduction in the AOE will help reduce fire chances as that was a big factor into determining how many components went on fire. Theres a 30% to put one stack on AOE damage. Lower AOE radius will mean less components on fire.

Offline Captain Magellan

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Re: Balance Concerns & Questions 1.1.4
« Reply #57 on: March 01, 2013, 10:52:43 am »
Still don't understand Muse's logic with the gun stats. Are new players less intelligent than us older players? Also, you claim that you don't want the skill in the game to be determined by levels, but if we gain more precise information on the guns that can extremely tip the game in our favor as we level up, isn't that contrary to that belief?

Offline Pickle

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Re: Balance Concerns & Questions 1.1.4
« Reply #58 on: March 01, 2013, 10:59:47 am »
Still don't understand Muse's logic with the gun stats. Are new players less intelligent than us older players? Also, you claim that you don't want the skill in the game to be determined by levels, but if we gain more precise information on the guns that can extremely tip the game in our favor as we level up, isn't that contrary to that belief?

The game benefits experience gained from playing it, not levels.  There is no absolute advantage to levelling.  Nothing scales or is modified by your level.

And yes, players with less intelligence will struggle - or rather, lazy players that don't investigate the community or pay attention to readily available information will find themselves disadvantaged.

Offline Captain Magellan

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Re: Balance Concerns & Questions 1.1.4
« Reply #59 on: March 01, 2013, 11:21:03 am »
Quote
We will make more specific information available in future level unlocks.  The change to the UI is the most friendly for new players.  For y'all advanced players, yeah it's not the most useful.

I was referring to this quote Hubert Pickle.

EDIT:
Quote
And yes, players with less intelligence will struggle - or rather, lazy players that don't investigate the community or pay attention to readily available information will find themselves disadvantaged.

To fix the problem of lazy players, all ya have to do is implement the little explanation text into the old gun stats. "Hello all, I know ya don't want to research about the Hellhound, but that's OK! It's short range and kicks some major butt against the balloon, guns, and engines!"
« Last Edit: March 01, 2013, 11:25:09 am by Captain Magellan »