Author Topic: Adventure Mode... it's coming (Kickstarter).  (Read 356605 times)

Offline Ataris

  • Member
  • Salutes: 20
    • [Gent]
    • 40 
    • 45
    • 18 
    • View Profile
Re: Adventure Mode... it's coming (Kickstarter).
« Reply #60 on: March 20, 2013, 01:45:58 am »
A-ha! Secret island spotted on the map, so it's not secret anymore. And we know where Muse a gonna set their base with hangars and some rocket shafts!

Offline Squidslinger Gilder

  • Member
  • Salutes: 287
    • [TBB]
    • 31 
    • 34
    • 45 
    • View Profile
Re: Adventure Mode... it's coming (Kickstarter).
« Reply #61 on: March 20, 2013, 02:11:12 am »
If you guys want a neat model of keeping a simple economy and making it work. The old Escape Velocity games are good examples. It isn't as complex as you are planning but it has a simple mission based economy along with a main story mission series for each of the factions. If you side with one or the other you can end up doing missions for or against.

There was basically 3 or 4 different missions which variables would change randomly based on the port you picked them up at. Passenger ferry, light cargo haul, medium cargo haul, and then heavy cargo haul. Depending on the class ship you had you could only run certain ones and you would start the game with just a simple Shuttle. So you then had to eventually trade and work your way up, establishing your fleet and buying larger ships. Or you could go pirate and capture goods and ships at the risk of the authorities coming after you.

So how it could work in Guns is. You start with say a Squid or another new light class ship. Then you eventually work, trade, or fight your way to larger ships. Or settle in on a ship you like and a play style you like. Me I'd probably stay with Squid all the way cause I'm proficient with it but others would want to go up to the larger vessels where they would gain better cargo capacity and weaponry. They might have trouble against pilots like me so adding an escort option for large trade fleets might be good. Which Escape Velocity did have. You could hire escorts to defend you from pirates.

They also added a basic commodity trade system where you could make credits in another way to go with missions. I honestly never really utilized it much but I know other players who swore by it.
« Last Edit: March 20, 2013, 02:23:07 am by Gilder »

Offline Tron

  • Member
  • Salutes: 2
    • [Sass]
    • 17 
    • 17
    • 12 
    • View Profile
    • SideStrike Gaming
Re: Adventure Mode... it's coming (Kickstarter).
« Reply #62 on: March 20, 2013, 05:47:02 am »
Well just an add on from Gilder's post. I have to agree with the Cargo trading. I mean look at the original GoI.

Gabriel traded cargo for guns untill he died (which was never really explained why he had to fly there)
What I think you could do though is have a place for the cargo to go, like the Icarus. Youd have to repair it from damage as you travel along, more damage, less cargo.

Im sure you Muse Guys know all about that mechanic. It was a pretty great game IMO

Offline Pickle

  • Member
  • Salutes: 42
    • [AeBr]
    • 14 
    • 38
    • 31 
    • View Profile
Re: Adventure Mode... it's coming (Kickstarter).
« Reply #63 on: March 20, 2013, 06:57:46 am »
Both Elite and Patrician had fairly simple algorithm economies that responded to supply/demand.

If town A produces commodity X, then the price of X will rise if lots of traders buy it, and fall if they don't.  If town B needs X  the price will rise there for that commodity if no one is bringing it in, but fall if everyone brings it in and there's a glut.  The clever bit will be using AI captains to take up the slack until the player population grows and establishes its own trade routes, and then wean the economy off the AI.

If you're prepared to allow players to fail, then trading becomes much more interesting.  Allow to develop player-controlled trading companies loosely based on the East India Company, other chartered companies or the Hanseatic League to replace the guild/clan concept.  Although these do require the concept of player owned property - ships, commodities, warehouses, company offices and guild chambers.  If the economy is set right, the missions will create themselves.. the route between A and B becomes known as a profitable trade run, and an equally profitable run to ambush by brigands.

For ship ownership, new players are apprenticed to a trading company or faction (the apprenticeship being the duration of the initial training missions).  This leads to a loan to pay for a ship (to be paid back to earn Free Captain status), or the narrative could contrive for the player to be left a small ship by a distant relative or be granted a ship as a reward for services rendered.

I could foresee a small trading company with three cargo ships and three escorts, plying the trade routes in pairs.. whilst two scout ships explore the map to find new routes and trade opportunities.

Be sure and include something like the Droknar's Forge run from GW, a convenient shortcut available about half-way through the game but only passable at extreme risk by a well organised fleet.

Offline Diceroll

  • Member
  • Salutes: 0
    • 4
    • View Profile
Re: Adventure Mode... it's coming (Kickstarter).
« Reply #64 on: March 20, 2013, 08:32:55 am »
Hello,

Just to be sure... Do you still continue to support Linux OS ?
If you do so you can count on my money and on me to spread the word.

Thanks and take care of ya.

Offline Coldcurse

  • Community Ambassador
  • Salutes: 164
    • [TFD]
    • 18 
    • 36
    • 42 
    • View Profile
Re: Adventure Mode... it's coming (Kickstarter).
« Reply #65 on: March 20, 2013, 09:14:34 am »
Sky whales?, that would be belly bloody amazing :D

Offline Queso

  • Muse Games
  • Salutes: 126
    • [Muse]
    • 13
    • 25 
    • View Profile
Re: Adventure Mode... it's coming (Kickstarter).
« Reply #66 on: March 20, 2013, 10:15:02 am »
I do believe the game will continue to run on Linux. Unity has native support for Linux.

Offline Veffidia

  • Member
  • Salutes: 6
    • [MM]
    • 13
    • View Profile
Re: Adventure Mode... it's coming (Kickstarter).
« Reply #67 on: March 20, 2013, 10:29:10 am »
Hello,

Just to be sure... Do you still continue to support Linux OS ?
If you do so you can count on my money and on me to spread the word.

Thanks and take care of ya.

I can say the same for Windows XP x86 - please don't break it!    (>_<)

Also, the wonderful idea just hit me......would it ever be possible to have a model Goldfish ship that we could sit on our shelves or something?  I'd have to think that a real life replica of one of the in-game ships (about the size of an American football or smaller) would be an amazing item to offer during the Kickstarter.

Offline Pickle

  • Member
  • Salutes: 42
    • [AeBr]
    • 14 
    • 38
    • 31 
    • View Profile
Re: Adventure Mode... it's coming (Kickstarter).
« Reply #68 on: March 20, 2013, 10:56:31 am »
There are a couple of small producers that produce low volume model kits in the right sort of style, but not cheaply..

Edit:
Industria Mechanika produced the Remora in 1:35 scale (link) which is an interesting work-a-day airship hull design, heavily influenced by a mixture of oriental junk and North Sea trawler.
« Last Edit: March 20, 2013, 11:03:10 am by Hubert PIckle »

Offline Meneldour

  • Member
  • Salutes: 0
    • 3
    • View Profile
Re: Adventure Mode... it's coming (Kickstarter).
« Reply #69 on: March 20, 2013, 12:35:00 pm »
... (link) ...

God, I want something like that so bad (effective immediatelly)!

And to keep things on topic, what is the difference between standard and KE version of the game? A unique costume?

And the above mentioned option for adding a piece of swag to any purchase, is that not mentioned in the table, or am I just not able to read it properly? :)

Offline HamsterIV

  • Member
  • Salutes: 328
    • 10 
    • 45
    • 45 
    • View Profile
    • Monkey Dev
Re: Adventure Mode... it's coming (Kickstarter).
« Reply #70 on: March 20, 2013, 12:39:24 pm »
Is any one else worried that adventure mode will split the already small PvP community? It sounds great, but all games sound great on paper. I just remember the original Guns of Icarus was only a viable multi player game for a month after release before the player base dried up. I have read in another thread (now locked) that adventure mode will have separate mechanics from PvP. While this is probably a good game balance decision if fear it will weaken the link between the two game modes and make it harder for players to jump between the two. Is there anything the developers can tell us that will address this fear of mine?

Offline Ataris

  • Member
  • Salutes: 20
    • [Gent]
    • 40 
    • 45
    • 18 
    • View Profile
Re: Adventure Mode... it's coming (Kickstarter).
« Reply #71 on: March 20, 2013, 12:51:59 pm »
i suppose the existing PvP can be easier integrated into the AM.
As far as there will be NPC giving the missions for playes a single NPC could work like an arena manager bringing players to the window of skirmish mode (same game list and game lobby as they are now).

Offline awkm

  • Muse Games
  • Salutes: 77
    • [Muse]
    • 16 
    • 45
    • 28 
    • View Profile
    • Notes for Next Century—n4n100
Re: Adventure Mode... it's coming (Kickstarter).
« Reply #72 on: March 20, 2013, 01:11:59 pm »
—Whatever OS we support now, we will continue to support in Adventure Mode.

—We've worked with a commercial 3D printer before... we need to redo our 3D assets and see if it works.  It's definitely not cheap so that's why we haven't talked about it.  Will update once we get more info.  They won't be as good looking as that $150 thing for sure, those look hand painted.

—The table does not talk about adding swag, but you can for $30 at any tier.  Just add the $30 (and $10 for international shipping) to your pledge and when the campaign ends we will send surveys out.

—Standard version will just include the game.  Collector's edition contains a bunch of extra stuff like some costumes, documentary, etc...  Kickstarter Edition is the highly sought after Dust Rider costume.  KE Skirmish will get the Dust Rider we have now.  KE Adventure will get Dust Rider 2.0.



To address PvP and PvE community divergence concerns, it's something that we're thinking about and we hear you.  It's a potentially big problem but we think there are ways we can solve this.  Personally, I am supporter of having some kind of cross-mode interaction.  While a lot of systems will need to be locked down for balance reasons, there are game modes that may work well to have both modes join together.  A very old idea that I had was if a faction was trying to take over a town, you would need to successfully complete some number of attack missions (number depending on players we have)... basically making that progress bar go up within a certain time period (hours, days, weeks, months?).  It would be interesting to see AM affecting matches pop-up in SM match list where you will at least affect that progress bar.  The ultimate is you will play against or along with AM people to some extent.

Again, it's walking on a tight rope and we're thinking about it very closely.  None of what I said is set in stone, just an example of what has been tossed around.



UPDATE 6 posted.

Offline Meneldour

  • Member
  • Salutes: 0
    • 3
    • View Profile
Re: Adventure Mode... it's coming (Kickstarter).
« Reply #73 on: March 20, 2013, 01:34:43 pm »

—Standard version will just include the game.  Collector's edition contains a bunch of extra stuff like some costumes, documentary, etc...  Kickstarter Edition is the highly sought after Dust Rider costume.  KE Skirmish will get the Dust Rider we have now.  KE Adventure will get Dust Rider 2.0.


I see your info and thank you for quick response, but then the table is missing the "KE AM game" only, isn't it? I'm sure there's tons of people having the skirmish KS edition wanting the second one as well, isn't it? To them it isn't a very good deal, to have bought KS skirm game and now having to pay 60/80 USD again for "just KS AM" from their point of view...

Just to add, I'm not trying to be ungrateful or anything, I value the work you guys do highly and am personally considering one of the higher deals, I am just genuinely curious...

Offline Veffidia

  • Member
  • Salutes: 6
    • [MM]
    • 13
    • View Profile
Re: Adventure Mode... it's coming (Kickstarter).
« Reply #74 on: March 20, 2013, 01:45:18 pm »
—Whatever OS we support now, we will continue to support in Adventure Mode.

—Standard version will just include the game.  Collector's edition contains a bunch of extra stuff like some costumes, documentary, etc...  Kickstarter Edition is the highly sought after Dust Rider costume.  KE Skirmish will get the Dust Rider we have now.  KE Adventure will get Dust Rider 2.0.

Again, it's walking on a tight rope and we're thinking about it very closely.  None of what I said is set in stone, just an example of what has been tossed around.

That sounds very legal-speaky up there.  I've seen in multiple areas on Steam and on the site here that Windows XP isn't "officially" supported.....even though it still happens to work.  Obviously if the creation of Adventure Mode breaks W XP support because it would otherwise be holding the game back, then by all means, go ahead and break it if GoIO will become a better game.  I'm just concerned about it a little as the new Kickstarter approaches.

Between the KE version of the game and the CE version of the game, does the KE include all of the documentaries & extras or just the Dust Rider stuff?  The way that its all been presented seems to imply that I will be missing some sort of content or extra if I don't pursue both the KE and CE versions of the game.