Author Topic: The Icarus Cannon  (Read 60319 times)

Offline Coldcurse

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Re: The Icarus Cannon
« Reply #45 on: January 23, 2014, 03:16:00 am »
I think the sweet spot should not be implemented. I rather like to see this weapon having a non effective minimal range and an ok maximum range.
To think of this guna as an medium weapon that has multiple purposes I would say that the damage it causes won't be that big. Firestacks already are annoying enough since there would only be around 2 people on your ship with fire exstinguishers/chemspray.
If your gonna add a full set of lenses to each cover a range of sweetspots then you are making this gun maybe a bit too difficult to use and less atractive.

Offline Milevan Faent

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Re: The Icarus Cannon
« Reply #46 on: January 23, 2014, 03:22:30 am »
I think the sweet spot should not be implemented. I rather like to see this weapon having a non effective minimal range and an ok maximum range.
To think of this guna as an medium weapon that has multiple purposes I would say that the damage it causes won't be that big. Firestacks already are annoying enough since there would only be around 2 people on your ship with fire exstinguishers/chemspray.
If your gonna add a full set of lenses to each cover a range of sweetspots then you are making this gun maybe a bit too difficult to use and less atractive.

I suppose. I did say it was a radical idea. If this is a Medium Weapon though, the damage has to be worth using it. Right now all the fire weapons are less than impressive damage-wise, and it's actually not too uncommon for the fire stacks to be at best a distraction, and at worst a non-factor. At least that's my experience when my team knows how to actually counter them. As a Medium Weapon, it's gotta be worth that Medium slot at least.

Offline Coldcurse

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Re: The Icarus Cannon
« Reply #47 on: January 23, 2014, 03:25:55 am »
I think the sweet spot should not be implemented. I rather like to see this weapon having a non effective minimal range and an ok maximum range.
To think of this guna as an medium weapon that has multiple purposes I would say that the damage it causes won't be that big. Firestacks already are annoying enough since there would only be around 2 people on your ship with fire exstinguishers/chemspray.
If your gonna add a full set of lenses to each cover a range of sweetspots then you are making this gun maybe a bit too difficult to use and less atractive.

I suppose. I did say it was a radical idea. If this is a Medium Weapon though, the damage has to be worth using it. Right now all the fire weapons are less than impressive damage-wise, and it's actually not too uncommon for the fire stacks to be at best a distraction, and at worst a non-factor. At least that's my experience when my team knows how to actually counter them. As a Medium Weapon, it's gotta be worth that Medium slot at least.
when you speak of medium, do you mean like a heavy weapon?
because I see this gun more like a light weapon hence the multifunctional purpose.

Offline Milevan Faent

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Re: The Icarus Cannon
« Reply #48 on: January 23, 2014, 03:29:43 am »
I think the sweet spot should not be implemented. I rather like to see this weapon having a non effective minimal range and an ok maximum range.
To think of this guna as an medium weapon that has multiple purposes I would say that the damage it causes won't be that big. Firestacks already are annoying enough since there would only be around 2 people on your ship with fire exstinguishers/chemspray.
If your gonna add a full set of lenses to each cover a range of sweetspots then you are making this gun maybe a bit too difficult to use and less atractive.

I suppose. I did say it was a radical idea. If this is a Medium Weapon though, the damage has to be worth using it. Right now all the fire weapons are less than impressive damage-wise, and it's actually not too uncommon for the fire stacks to be at best a distraction, and at worst a non-factor. At least that's my experience when my team knows how to actually counter them. As a Medium Weapon, it's gotta be worth that Medium slot at least.
when you speak of medium, do you mean like a heavy weapon?
because I see this gun more like a light weapon hence the multifunctional purpose.
The original pitch of the concept was as a Medium weapon, so I tend to think of it as such. We don't need another flamer, which is what this would be as a light weapon (or so close to it, there really would be little difference aside from range and minor details). This game currently doesn't HAVE any Heavy weapons. The text has a typo that calls all the medium weapons heavy, but they're still Medium weapons. A Muse member said a heavy weapon would be large enough to take up a significant portion of a ship, or something along those lines. I don't remember all the details from that discussion.

Offline Coldcurse

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Re: The Icarus Cannon
« Reply #49 on: January 23, 2014, 04:21:25 am »
I think the sweet spot should not be implemented. I rather like to see this weapon having a non effective minimal range and an ok maximum range.
To think of this guna as an medium weapon that has multiple purposes I would say that the damage it causes won't be that big. Firestacks already are annoying enough since there would only be around 2 people on your ship with fire exstinguishers/chemspray.
If your gonna add a full set of lenses to each cover a range of sweetspots then you are making this gun maybe a bit too difficult to use and less atractive.

I suppose. I did say it was a radical idea. If this is a Medium Weapon though, the damage has to be worth using it. Right now all the fire weapons are less than impressive damage-wise, and it's actually not too uncommon for the fire stacks to be at best a distraction, and at worst a non-factor. At least that's my experience when my team knows how to actually counter them. As a Medium Weapon, it's gotta be worth that Medium slot at least.
when you speak of medium, do you mean like a heavy weapon?
because I see this gun more like a light weapon hence the multifunctional purpose.
The original pitch of the concept was as a Medium weapon, so I tend to think of it as such. We don't need another flamer, which is what this would be as a light weapon (or so close to it, there really would be little difference aside from range and minor details). This game currently doesn't HAVE any Heavy weapons. The text has a typo that calls all the medium weapons heavy, but they're still Medium weapons. A Muse member said a heavy weapon would be large enough to take up a significant portion of a ship, or something along those lines. I don't remember all the details from that discussion.
To compare this to a flamethrower is just wrong since this is a beam weapon that hits on ffurther distance. the flamethrower is a short range weapon.
The beam itself is really narrow because the light needs to be concentrated, with this in mind i dont think you can make this a medium weapon, or the beam has to be generated by a set of shiny lights. as big as an artemis rocket. having a smaller version of this icarus gun makes more sense and is nothing near any weapon we currently have.

Offline Dolphirus

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Re: The Icarus Cannon
« Reply #50 on: January 23, 2014, 01:06:36 pm »
If the weapon was limited to one weight class, I do feel the medium slot is the better fit. It asks a lot so it should require a lot. Besides, the game could do with a wider variety of medium guns. (hint hint, medium harpoon gun that gives you the option to reel in ships)

Offline Milevan Faent

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Re: The Icarus Cannon
« Reply #51 on: January 23, 2014, 01:44:23 pm »
If the weapon was limited to one weight class, I do feel the medium slot is the better fit. It asks a lot so it should require a lot. Besides, the game could do with a wider variety of medium guns. (hint hint, medium harpoon gun that gives you the option to reel in ships)
The harpoon is being reworked as it is, and may get the option to reel in ships in the rework. No need to make a separate gun for that.

Offline Omniraptor

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Re: The Icarus Cannon
« Reply #52 on: January 23, 2014, 04:25:19 pm »
Of course the Icarus Lens Array should be a medium weapon. I imagined it to fill a niche between the close-range multipurpose medium (carronade, hwacha) and the specialised long-range guns (lj, hflak) with both wide fire spread and focused beam disabling/burning.

Offline Omniraptor

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Re: The Icarus Cannon
« Reply #53 on: January 24, 2014, 12:04:31 am »
Regarding the name, I think Helios would be more appropriate.

Offline macmacnick

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Re: The Icarus Cannon
« Reply #54 on: January 24, 2014, 12:13:59 am »
...I just now noticed the Greco-Roman naming scheme...

Offline Omniraptor

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Re: The Icarus Cannon
« Reply #55 on: January 24, 2014, 12:16:15 am »
The carronade names stick out like sore thumbs, always bugged me.

Offline Coldcurse

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Re: The Icarus Cannon
« Reply #56 on: January 24, 2014, 02:23:07 am »
I was more thinking of the name "Goliath" instead of  "The icarus gun"

Offline Dresdom

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Re: The Icarus Cannon
« Reply #57 on: January 24, 2014, 03:32:17 am »
Guys. Combat Lens class Archimedes

Offline Coldcurse

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Re: The Icarus Cannon
« Reply #58 on: January 24, 2014, 04:06:51 am »
Guys. Combat Lens class Archimedes
CLCA?
or just call it "Archimedes"

Offline Dolphirus

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Re: The Icarus Cannon
« Reply #59 on: January 24, 2014, 11:58:29 am »
Archimedes sounds good. And for the record, I never called it a gun :)