In a few cases it makes sense, with the lumberjack and to an extent the heavy flak. Those weapons can be so absolutely devastating. The arming times are there for real balance issues. Likewise with the Hades, because it keeps it in the mid-range piercing niche, so it has a purpose. and also because it has fire damage to fall back on.
Now look at the light flak. Who uses it competitively? It looks great right? Except it has an arming time that absolutely destroys its intended use. Anyone who uses a gat is going to take a mortar instead. So what is the purpose of the arming time on this weapon, what does it serve to do, other than making mortar the only choice?
What purpose would an arming time have an Artemis? It's not like a heavy weapon where it can be too devastating at various ranges. The new hit boxes are already there to encourage you to use the Artemis at far ranges. And it's not like getting close to an Artemis makes it better. It makes it alot worse. It's really easy at close range to take away the trifecta, and the hit boxes will be back to normal for the artemis. Already being close to the trifecta side of an artemis junker is bad enough of a situation for an artemis junker. The risk is huge. It's not like you're going to kill the enemy quick. They can likely kill you quick, all you can do is pray your gunners can target their guns.
Again it seems like a player devised knee jerk reaction to a problem that isn't really a problem. If you guys ever fly artemis junkers you will find out it has A LOT of weaknesses. It seems strong at one thing: disabling, because it's meant to. Meanwhile it's taking you minutes to bring down hull armor. It is so easy to exploit the weaknesses of an artemis junker if you know how. This is along the lines of complaining galleons are op but you're just sitting in their broadside You're complaining about something working as intended.
And I want to reemphasize what I said earlier. Other than the new hitboxes, nothings changed on the Artemis! It's been like this forever, so where is this now coming from? Is it because everyone already got the merc nerfed, and this is the only light long range gun left to target? Or because brawling isn't so easy that you can't just blind charge out in the open waving a bright flag? Is that what everyone wants? To be able to use little tactics and just be able to go back to mind numbing charges of impunity against each other? Because obviously if we look at any situation in any game or even real life that has a suppressive long range weapon, it always makes sense to charge that position with impunity.
To me this is almost an issue of why even have long range weapons in this game if this community cannot understand their use or point. The artemis, the merc, the lumberjack and the heavy flak are all heavy hitting but slow weapons. They take time and training to use effectively, and even then quick kills are never going to happen. They are all slow methodical weapons. All you have to do is get in with a greased gat and mortar and we are dead in seconds.
So again is this a gun issue? Compare a single Artemis with burst vs. a greased gat. What is more threatening? What about a greased hades?
Any weapon that has a trifecta is scary. This is about the junker and mobula having great trifectas, that is all.