Author Topic: Artemis  (Read 131468 times)

Offline RearAdmiralZill

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Re: Artemis
« Reply #165 on: January 11, 2014, 01:46:18 pm »
I still blame burst rounds only.

Offline macmacnick

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Re: Artemis
« Reply #166 on: January 14, 2014, 03:21:38 am »
A simple way to make the artemis less of a Point, shoot, and disable would be to decrease downwards arc, slow down the rockets, and increase spread by 5% to 20%, thus making it more frustrating to shoot at distance, at least without heavyclip.

Offline Dementio

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Re: Artemis
« Reply #167 on: January 14, 2014, 06:46:56 am »
A simple way to make the artemis less of a Point, shoot, and disable would be to decrease downwards arc, slow down the rockets, and increase spread by 5% to 20%, thus making it more frustrating to shoot at distance, at least without heavyclip.

I don't like the sound of spread on a gun that enables such long range. I understand that the overly overpowered and overused carousel gets spread, but not the artemis.

Otherwise I agree with this, forcing an artemis to lower altitude and more intense sniping sounds like it would enable more fancy dodging maneuvers and fancy ambushes by allies.

Offline macmacnick

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Re: Artemis
« Reply #168 on: January 14, 2014, 11:57:36 pm »
...that carousel is less of a problem than an artemis trifecta, as the artemis disables more quickly, while the banshee would take longer to disable due to disabling mainly with stacks of fire, as it causes mainly explosive damage; the only problem you would find with a banshee setup killing quickly is when encountering the Platform Birthday's banshee quadfecta.

Offline Mr.Bando

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Re: Artemis
« Reply #169 on: January 21, 2014, 03:46:47 am »
How about giving it an minimum arming distance to its shatter?

Offline Coldcurse

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Re: Artemis
« Reply #170 on: January 21, 2014, 08:05:21 am »
How about giving it an minimum arming distance to its shatter?
That still won't solve the problem because its mostly used mid to long range.

Offline Thomas

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Re: Artemis
« Reply #171 on: January 21, 2014, 10:17:57 am »
There are some proposed changes already in the dev app. Feel free to join the dev app and give it a whirl. The dev app section is also a better place for suggesting changes.

Offline awkm

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Re: Artemis
« Reply #172 on: January 24, 2014, 12:54:38 pm »
Those interested in testing Artemis proposed changes.  There are a series of blind tests (super duper scientific stuff) on dev app.  I encourage everyone to get into dev app (ask keyvias@musegames.com for access) and get testing and post their feedback.

Thanks