I've often mused that a more forward facing right gun (not so forward that you could double merc) would make for an overall higher dps from GOI's glass cannon since the gun would have to spend less time being turned forward when mounted and would be in arc more often.
The Spire certainly isn't in jeopardy of being op and though it may not make it the best ship in GOI at the very least I think it'd make the ship even more fun to fly.
I personaly believe that the Spire should finally get a proper light gun bi-fecta in its front (Yes even dual Merc should work), you need that power over other ships if you want to be called a Glass cannon and it would make it special in a way since it will be the only ships with 2 light guns and a heavy gun pointed at one direction and give it the much needed 'cannon' that it currently lacks.
Turning that gun further is surely one of the better ways to go about it though withouth changing the current ship's role too much, agreed there.
Thanks for making this post for me, i wanted to do so one myself but daeum, im afraid of flamers or wording it out badly.
I was pretty much expecting a horribly negative responce don't worry, suprised to see people actually share my concerns about the Spire unlike back in 1.2 where there was a massive confusion about it.
To me it feels as though every ship has one particularly good stat.. such as speed or durability, In my eyes the spire has nothing OUTSTANDING to flaunt around.
Exactly, which is why I'm stating my concerns in this thread, the ship has nothing going for it other than "It's made of glass" and that's nothing to be proud of
Also to add something, it's weakness to counter-sniping mainly comes to the fact that it's horribly weak to all sniping weapons like the Mercury, Artemis (it's gun is exposed and can't dodge due to lack of starfing, easy target) and the LJ (cause massive balloonz), the problem is, even if you do get the first hits in, your enemy is still most of the times tanky enough to withstand them and then comes the counter-battery fire, god save you cause your health bars will be dropping all over the place.
Coordinating a crew on it is also bonkers crazy. With randoms it's near impossible and when I get to play with people I know or clan mates my first thought is "At least I can run it now" not "Oh now we will pwn cause this ship is amazing if you know you to run it", no, the Galleon is amazing with a very good crew, but can still run even with a mediocre one. The Spire.. well the Spire can't run without a good crew and just barely makes it with one.
Yeah I'm meaning more acceleration rather than speed so it feels really responsive moving and turning rather than outright fast. I was just thinking some more after posting: the Spire is a sentinel ship so it should be able to stand its ground once it's dug in. Its name, appearance and composition make it the perfect ship for parking up, watching and waiting for the enemy. In this regard I think it could do with being tankier so it's more formidable if allowed to get into a good position. It's going to be inherently more vulnerable as a stationary target (that's also huge!) so the added HP would only help solidfy its role in my opinion, without unbalancing it.
This is the second way of which I've though the Spire could be balanced towards, which makes sense cause we all know that role is currently much better carried out by the Mobula, the Spire could be very easily turned into the frontal gun platform version of the Galleon, kinda like how the Pyra and the Junker relate, I just think this might change too much about the ship, but I would be willing to test it.