Author Topic: Hwacha Tweek  (Read 71118 times)

Offline Echoez

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Re: Hwacha Tweek
« Reply #15 on: October 03, 2013, 05:16:05 pm »
Rubbish, if anything this gun is still overpowered, ya'll just gotta learn how to shoot.

Considering how easily its shots get messed up, the lower total ammount of shots on long range, the natural difficulty of leading multiple rapid firing projectiles AND the fact that if you miss a volley you are screwed for the next 14 seconds, I'd say it's completely underwhelming in mid range and only realy performs up in your face with Burst rounds.

Also as others have mentioned, be more constructive.

Offline GeoRmr

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Re: Hwacha Tweek
« Reply #16 on: October 03, 2013, 06:04:56 pm »
This kind of comment incites anger and flame GeoRmr. Please provide a more sensible comment than "you don't know how to shoot."

Salute to you sir

Wow, I never knew that this community was so hypersensitive, are you guys serious? If my post offends people so much, THEN GOOD, the people offended by it are those I would actively seek to offend. There is really no need to be so butt-hurt about such a blatantly indirect and non-serious comment.

Edit: On reconsideration, I have found that your post, Nidh, has incited an unreasonable amount of anger in myself, indeed what I believe is a far greater amount than any I may have caused to the random lurking reader of my post.
« Last Edit: October 03, 2013, 06:15:10 pm by GeoRmr »

Offline Gambrill

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Re: Hwacha Tweek
« Reply #17 on: October 03, 2013, 06:11:41 pm »
Not trying to point fingers buuuuuuuut xD

ya'll just gotta learn how to shoot.

Who are you quoting? I never said:  "you don't know how to shoot."

while reading it, i imagine it in a texan accent. Some may take it as an insult that they can't perform

Offline Sammy B. T.

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Re: Hwacha Tweek
« Reply #18 on: October 03, 2013, 06:12:51 pm »
Its y'all by the way. Y'all means "you all." Ya'll means "ya will"

Offline GeoRmr

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Re: Hwacha Tweek
« Reply #19 on: October 03, 2013, 06:16:39 pm »
Not trying to point fingers buuuuuuuut xD

ya'll just gotta learn how to shoot.

Who are you quoting? I never said:  "you don't know how to shoot."

while reading it, i imagine it in a texan accent. Some may take it as an insult that they can't perform


Exactly Gambrill, my gunner role-play comes from Texas.

Offline N-Sunderland

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Re: Hwacha Tweek
« Reply #20 on: October 03, 2013, 06:34:02 pm »
Let's all be nice, guys. Keep the discussion friendly.

Offline Zenark

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Re: Hwacha Tweek
« Reply #21 on: October 03, 2013, 06:52:13 pm »
Hwacha seems fine to me. A sweep with heavy across the Junker takes out that side's guns and sometimes the engine for me. I think people are upset that it's so hard to take out the guns of a Pyra. Hwacha with heavy clip seems underpowered, burst seems overpowered. To me, this just gives gunners more purpose.

Offline Nidh

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Re: Hwacha Tweek
« Reply #22 on: October 03, 2013, 07:00:58 pm »
For future reference, emotes can greatly influence the way a post may be read, such as xD or :P to imply a non-serious or joking attitude. Your comment was taken by myself to be derogatory and insulting to my own and my gunner's skill. I HATE when people assume that I just suck. I was incensed to the point of outright berating you and hating on you but I held my tongue. I do not wish to associate myself with anyone who would actively seek to offend anyone. Sorry for going off-topic, but I felt the need to defend myself.

Offline Echoez

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Re: Hwacha Tweek
« Reply #23 on: October 03, 2013, 08:21:33 pm »
Hwacha seems fine to me. A sweep with heavy across the Junker takes out that side's guns and sometimes the engine for me. I think people are upset that it's so hard to take out the guns of a Pyra. Hwacha with heavy clip seems underpowered, burst seems overpowered. To me, this just gives gunners more purpose.

What I want is this 14 seconds reload time to be worth it if I hit the damn ship, it's not only the Pyra, it's the Galleon as well and many other ships, Heavy clip gives you accuracy but takes away everything that actually makes this gun good and that's mass disable. Well, you can't mass disable unless your shots have some spread to them or just make a bigger explosion, the Junker is an exception to the rule simply enough of how close the components are to each other on that ship so hitting one spot will net you many disables.

I've had volleys hit the broadside of the Galleon and take out only one gun, that's horrible when I have to wait an other 14 seconds to get an other volley off, so it's not only missing that you have to be afraid of, but also having pin point accuracy while spreading the shots yourself a bit in order to get the best out of it. Isn't that a bit on the extreme side of things? I mean seriously, Heavy clip on this gun makes me wanna pull my hair.

I gotta give it to you though, the Pyramidion's guns have to be the most annoying thing ever to disable with this gun.

Anyway, my point still stands, this gun is way too unreliable to use on a Goldfish, why should I take this over an LJ or a Carronade? Because at least I know that when the LJ/Carro hits, it will do its job, the Hwacha hits and still doesn't do its job many a time.

Offline Captain Smollett

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Re: Hwacha Tweek
« Reply #24 on: October 03, 2013, 10:23:05 pm »
The aoe is is fine if you ask me since anything within 7 meters of the shot will break which is an awful large distance if you think about it.

Are we playing the same game? Since when are the Galleon's 2 heavy guns further away than 7 meters that a barrage that hits one of them doesn't disable the other one as well? Cause that never happened. So it's either not 7 meters, or I'm crazy.

The AoE is much smaller than you think, especially when there is no spread and you can't realy lead your shots properly while firing due to the shake, twitchy mouse movement is also mostly unreliable when firing a volley of rockets and risks messing up the rest of it.

Long range volleys require too much concetration and precision for a multi-warhead weapon. Old Heavy clip spread was much better. 95% will still pretty much make all shots end up in the same spot with sub-atomic space difference between shots.

I still think it's an issue with the gun and not Heavy clip, it's underwhelming for the most part and the long reload time doesn't seem to pay of. Too much risk for not as much of a reward, considering enemy guns will be up long before you can fire again.

7 Meter (23 foot) AOE fact.  Hitting a shot within 7 meters will damage a heavy gun, it takes 5 rockets to destroy a heavy weapon and a hwacha with heavy clip has 15 shots. 

I understand that this is an emotional topic but at the end of the day this is an issue with the accuracy of the shooter not the aoe of the weapon.  The galleon's weapons are indeed closer than 7 meters apart and it's likely the shooter shot to the side of a weapon rather than directly between them.  The trigger need not be held down for long range shots and hitting out the guns of a galleon shouldn't be as simple as hitting the broadside of a barn.  Aiming should be required.

Offline Captain Smollett

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Re: Hwacha Tweek
« Reply #25 on: October 03, 2013, 10:26:39 pm »
Oh and one more thing, there was a time when the hwacha had a larger aoe where burst round hits on a ship would destroy everything and was kind of a disaster and quickly nerfed within 2 weeks of the change.

Making the aoe too large will certainly overpower the weapon since currently burst rounds have almost an 11 meter aoe.  If this were increased much more a burst barrage into anywhere at all into the ship would break everything which is far from balanced.  The aoe is not the issue, the difficulty in aiming it is.

Offline Spud Nick

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Re: Hwacha Tweek
« Reply #26 on: October 04, 2013, 12:44:53 am »
I just thought that the hwacha should get the same love the carronade got.

Offline Sammy B. T.

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Re: Hwacha Tweek
« Reply #27 on: October 04, 2013, 12:49:16 am »
Does anyone else keep reading "Hwacha Twerk" like I keep on doing?

Offline geggis

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Re: Hwacha Tweek
« Reply #28 on: October 04, 2013, 05:40:25 am »
I don't gun much these days unfortunately but when I do, and I get a chance to use the Hwacha, I don't have much trouble hitting with it. The heavy clip reduces spread, sure, but a little wiggle while you're shooting creates spread which is what I try and do to scatter the shatter damage if an enemy is at a decent distance. As I close I switch to burst. I don't know, for some reason I can read the vector of Hwacha fire better than I can most weapons. I think it's because it doesn't have much drop, if any, and the tracers are highly visible. For me it's one of the easier and more satisfying guns to shoot with not just because of the aforementioned things but also because you get 20 rockets, an incredible rate of fire, lionhead freakin' barrels, awesome reload sounds and animations and that immense spectacle of seeing a full volley slamming into an enemy ship. As a pilot being on the receiving end of a volley it only ever seems to take a few hits to break one or two components. A full volley does a good job of disabling almost everything leaving us sitting ducks. For me, the Hwacha's fine.
« Last Edit: October 04, 2013, 05:57:22 am by geggis »

Offline Sprayer

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Re: Hwacha Tweek
« Reply #29 on: October 04, 2013, 06:06:02 am »
Oh and one more thing, there was a time when the hwacha had a larger aoe where burst round hits on a ship would destroy everything and was kind of a disaster and quickly nerfed within 2 weeks of the change.

Making the aoe too large will certainly overpower the weapon since currently burst rounds have almost an 11 meter aoe.  If this were increased much more a burst barrage into anywhere at all into the ship would break everything which is far from balanced.  The aoe is not the issue, the difficulty in aiming it is.

7*1,5=11,5
More than 11m AoE if 7 is actual standard radius.
Still 7m AoE, really? Source please.

To the general discussion: It's not hard at all to mass disable on medium distances with Heavy clip and on short with Burst (there, didn't say you all complaining just suck at shooting). The gun sure as hell is not intended for long range disables so I don't see any problem with either the AoE or the reload time. In fact, I love the reload time just the way it is now because it allows for double hwacha galleon side be manned by a single gunner without loosing any reload or chance to switch ammo.
« Last Edit: October 04, 2013, 06:11:05 am by Sprayer »