Well, if I remember correctly from people talking about it, Fire based weapons would probably be a very good counter to a Carronade if played right since back then 1 stack of flames would render your gun useless until extinguished, yet, while fire IS buffed now, it only realy is buffed damage wise, not disabling wise. So! There is still a lack of an other close range weapon like the carronade.
Hence why I said carronades should not be touched any further till something else comes around, but quite honestly I think the game is quite balanced as it is right now, despite the fact that I have some problems with some guns being a tad screwed up in some ways, just like I explained about the Lumberjack and why 'It takes more skill to use' is a flawed argument to back up the power the gun has at range.
Close range weapons excell in close range, mid range weapons excell in mid range and long range guns are still good at long range. To me, there is nothing wrong happening when a carronade is one of the better choices if you plan to go all the way in, because that's what the gun was designed for, being a close range brawler without mimicing the ridiculous 10 meter range shotgun of most shooters, Carronades don't shoot cotton candy, they shoot flaming sharpnel that means business, so you better be prepared for it just like your enemies should be prepared for what you have in stock for them.
The Galting is also finally specialized properly, now you have to make a choice:
Get the raw armor stripping power of the Gatling, or get the lesser armor stripping power of the carronade and have a balloon popping utility?
Before 1.3.2, that would be a no brainer, you would get the Gatling cause it was just straight out better because it was horribly fast, but now there is a choice, the Gatling is STILL way better than the carronade on stripping armor and applying pressure on a ship, but the carronade's utility can finally shine a bit.
The only change I can accept is reverting the range buff on both of the carronades and even that I don't realy understand that much, cause I personaly know that the added loading time more than makes up for it, ESPECIALLY considering that it used to have THE fastest reload of any weapon in the whole game.
And carronades are not very often used in competitive games. The blenderfish is essentially the Noobtube of GOIO, giving new players a positive experience and hooking them up for more. It needs to be easy and it needs to be powerful.
I am starting to write the same thing twice so I stop writing.
Also, please do not use terms that indicate that something takes less skill that something else cause many things in this game are equally difficult to pull off. I flew a Blenderfish competitively and I was widely succesful, had our team not been so fresh, we could have achieved many more victories (some technical difficulties got in our way in some games as well which was quite irritating to say the least.)
I've been working hard on this gun and this ship since 1.2, when people didn't even remember these guns actually existed bar a select few, I know I'm not the one to talk and am just some random guy on the internet, but I would kindly ask for everyone here to show some respect to people that worked with this build a lot to try and make it competitve even back then when the Gatling with Heavy clip had 60 bullets and could strip armor twice in a single clip. So yes, please don't go on and call something like the Blenderfish a noobtube when EVERYONE in here has been flying the dreaded Gat/Flak back in 1.2