Author Topic: Lock out noobs  (Read 26217 times)

Offline Thaago

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Re: Lock out noobs
« Reply #30 on: September 04, 2013, 12:09:19 am »
What if completing the tutorials took you from rank 0 to rank 1? (Or 1 to 2). Then we can look at a player and nicely suggest: Hey, it looks like you haven't done the tutorials. You probably will have a better time if you do.

Offline Piemanlives

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Re: Lock out noobs
« Reply #31 on: September 04, 2013, 12:35:18 am »
I'm just going to be unproductive here and say that, truthfully, I have yet to do the tutorial. 

Offline Eukari

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Re: Lock out noobs
« Reply #32 on: September 04, 2013, 12:44:11 am »
I'm just going to be unproductive here and say that, truthfully, I have yet to do the tutorial.

I tried the pilot one out, but it was extremely basic. As in, "Fly to this point! Fly to this other point! Congrats!"

The gunner one was slightly better (I believe it actually mentions damage types), but still a little lackluster.

Offline Sprayer

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Re: Lock out noobs
« Reply #33 on: September 04, 2013, 05:02:03 am »
If we locked new players to new player matches they may never find out what this game is about. New players should be allowed to continue joining regular matches to learn the meta then go back to "beginner matches" and pub stomp with that meta until they no longer qualify for "beginner matches." The best way to learn the meta is to fly with someone who knows it. The second best way is to fly against someone who knows it. Dicking around until something works is a distant third.

I would have sucked at this game and gave it up as a bad job had I not flown against Zill early on.
I thought I was hot stuff at the time, and then he, Yiski, and Shink pounded me into the ground a few times. I not longer thought I was good.

I dislike petty discrimination or segregation based on the fact that it's sometimes difficult to get along with other people. On average I have met great people who were willing to listen and learn, even if it didn't seem like it. I've had some very inexperienced players do a great job on my ship because I was a bit patient with them, and explained how things work.

If you are unwilling to teach newbies then you need to find a group of players to buffer yourself with. Otherwise you are going to have to take a good hard look at how you relate to new players. If you are consistently having a bad time, you might look at changing your own behavior, rather than trying to ship away the "problem".

It seems to me like you are trying to find an easy way out, rather than take the time to sort the problem properly. It is true that some people are there to ruin the experience for others. But really there are at least three better ways to tackle this particular issue. Nobody should have to be put in the "Pool on the Roof" group.

Derailment ftw.
Seriously my OP is like five lines can't be too hard to read can it?

Offline Plasmarobo

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Re: Lock out noobs
« Reply #34 on: September 04, 2013, 09:56:31 am »
Derailment ftw.
Seriously my OP is like five lines can't be too hard to read can it?

No, I fully understand you. However you might see my response as a bit pedantic.

I'm sorry. Your post literally says "Lock out noobs" and you suggest adding a feature to lobbies to prevent low level players from joining. Some people (myself included) prefer to learn by doing. Yeah, sure, tutorials can be helpful, even necessary. But there is no reason to have an option like this except to confuse new players and lock them into terrible games where they are unlikely to learn.

I strongly dislike the idea of dividing the player base, even for something as "small" as level 1s who have not completed the tutorial. I would rather have learned from a person, to know that someone actually cared enough to teach me the game personally. Now that can go either way, and it would be helpful to have the tutorial, but having someone instruct you teaches you more than how the play the game. It teaches you the implicit expectations for interaction within the game. Additionally not everyone likes having a tutorial thrown in your face immediately. People like me enjoying trying things on their own first. Then going back to the tutorial for the "what am I missing here" if they suck.

There are psychological components to listening to people talk, rather than following a series of computer prompts. It's the same reason I loathe online classes: I need a professor to actually learn anything. I'm sure myself and people like me are in the minority, but really, I think the problem is a bit inflated too, but that's a matter of opinion and playstyle.

I get that this isn't really as big of a deal as I am making it, but I'd hate to see people stop caring about low level players. I'm not sure the tutorials would entirely solve the problem. There is a lot more to this game than the mechanics. I'd actually say the mechanics are some of the least important things about playing this game.

Offline Gambrill

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Re: Lock out noobs
« Reply #35 on: September 04, 2013, 10:09:43 am »
don't mean to cause a fight here QKO but i see alot of your threads complaining about one thing or another (from ships to certain players to nerfing weapons*)  Do you truly hate this game that much? :/




*last one i cannot fully remember if it was you.

Offline RearAdmiralZill

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Re: Lock out noobs
« Reply #36 on: September 04, 2013, 10:12:20 am »
don't mean to cause a fight here QKO but i see alot of your threads complaining about one thing or another (from ships to certain players to nerfing weapons*)  Do you truly hate this game that much? :/




*last one i cannot fully remember if it was you.

Now that is derailing. Keep it civil peeps.

Offline QKO

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Re: Lock out noobs
« Reply #37 on: September 04, 2013, 01:54:23 pm »
don't mean to cause a fight here QKO but i see alot of your threads complaining about one thing or another (from ships to certain players to nerfing weapons*)  Do you truly hate this game that much? :/




*last one i cannot fully remember if it was you.
I didn't complain about any ships, I did complain about having people trolling me and requiring CA mods or muse developers to remove them and I did complain about the mortar being OP. It still is OP and everyone and their mother still uses those things because they do the same as a flak when carrying lesmok and rape ships(including Goldfishes and Galleons) with greased rounds.

I am listing everything that I do right now because I know the developers are listening and willing to hear input. So however nitpicky it might be, I'll report it and let the developers sort out on what they dare to do and what not. And I do it nicely on these forums so that people are open to argue with me and can try to explain me why I'm supposedly wrong. That is how these silly things called forums work. Now if there's anything else you wish to know, just let me know.