Author Topic: Lesmok 1.3.1  (Read 71204 times)

Offline Calico Jack

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Re: Lesmok 1.3.1
« Reply #75 on: August 14, 2013, 08:42:45 pm »
Personally I feel the reason for the rise of the mortar is boredom - whoever gets stationed on the flak is in for long periods of waiting followed by emptying 1 clip then reloading and waiting some more while the gat gunner gnaws away at the next target.

What? No. Absolutely not. The mortar replaced the flak as the go-to finishing gun because of the changes to heavy clip in 1.3, which left the flak unable to finish the Pyramidion or Galleon quickly enough.

Perhaps for you, my reason for switching was through crew feedback.

Offline Rainer Zu Fall

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Re: Lesmok 1.3.1
« Reply #76 on: August 15, 2013, 11:00:45 am »
I still think it has to do with the lack of any spread on the mortar.

That's what I suggested too as first thought, but since it doesn't seem to be able to be applied...well, I guess we need to look at it from another point of view.
I just want to bring up that, due to the design and reload animation, the Heavy Flak would look kind of silly fireing three shots as default.

This is actually a very good point.  Can't go on and piss off the art team!  They'll hang me!

Yup, you're both right about that. Hm.
But seems to have been solved in the new test version.


Offline RearAdmiralZill

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Re: Lesmok 1.3.1
« Reply #77 on: August 15, 2013, 11:17:51 am »
Quote
Quote from: RearAdmiralZill on August 14, 2013, 04:46:00 pm

I still think it has to do with the lack of any spread on the mortar.




That's what I suggested too as first thought, but since it doesn't seem to be able to be applied...well, I guess we need to look at it from another point of view.

Really? I thought any gun could have it added or removed, as mortar had it before and was then buffed by it being removed. I'm not talking ship movement but rather just the shot not always going exactly where you aim, much like light flak does with no heavy clip.

Offline Rainer Zu Fall

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Re: Lesmok 1.3.1
« Reply #78 on: August 15, 2013, 11:22:34 am »
Yeah, decreasing the mortar's accuracy (so to say) somehow would maybe help solve the problem of it being mainly used with only lesmok right now.

Offline awkm

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Re: Lesmok 1.3.1
« Reply #79 on: August 15, 2013, 11:32:41 am »
I can add some jitter back into Mortar.

Offline Captain Smollett

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Re: Lesmok 1.3.1
« Reply #80 on: August 15, 2013, 12:16:29 pm »
It could be just me but I actually liked the Mortar as a slow moving but precise skill shot.

I just seems that darn Lesmok is shooting it too fast now.

Offline Sammy B. T.

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Re: Lesmok 1.3.1
« Reply #81 on: August 15, 2013, 12:42:32 pm »
I'm telling you, 50% ammo clip with lesmok.

You still get the one shot with the small clip guns.
You reduce the ammo size for lumerjack and light mortar enough to compensate for their new straightness.

Offline Echoez

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Re: Lesmok 1.3.1
« Reply #82 on: August 15, 2013, 12:47:53 pm »
I'm telling you, 50% ammo clip with lesmok.

You still get the one shot with the small clip guns.
You reduce the ammo size for lumerjack and light mortar enough to compensate for their new straightness.

I think that this is a pretty fine change to balance it out since the gun is only problematic with Lesmok.

50% drops it to 8 ammo, which aren't enough to cause both armor and hull pressure at once, but is still enough to kill a Pyra within a clip if you land all rounds.

It's also a fine trade off for both the Flamer and the LJ for how easier it makes long shots now.

Offline RearAdmiralZill

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Re: Lesmok 1.3.1
« Reply #83 on: August 15, 2013, 12:50:11 pm »
Quote
50% drops it to 8 ammo, which aren't enough to cause both armor and hull pressure at once, but is still enough to kill a Pyra within a clip if you land all rounds.

That's still a replacement for light flak, which is the very issue we want to fix.

Offline N-Sunderland

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Re: Lesmok 1.3.1
« Reply #84 on: August 15, 2013, 12:54:14 pm »
Quote
50% drops it to 8 ammo, which aren't enough to cause both armor and hull pressure at once, but is still enough to kill a Pyra within a clip if you land all rounds.

That's still a replacement for light flak, which is the very issue we want to fix.

I think that the light flak itself should be looked at, since there's clearly an issue there.

Offline awkm

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Re: Lesmok 1.3.1
« Reply #85 on: August 15, 2013, 12:54:50 pm »
IM LOOKING OKAY?

jeez.

:P

Offline Captain Smollett

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Re: Lesmok 1.3.1
« Reply #86 on: August 15, 2013, 01:06:18 pm »
Well, Queso a long time ago spoke about reducing jitter on the light flak.  Before this made the thought of burst ammo light flak seem super op to me; but with the way the light mortar is these days, maybe that would make it balanced.

Offline Captain Smollett

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Re: Lesmok 1.3.1
« Reply #87 on: August 15, 2013, 01:08:44 pm »
Also 50% ammo to lesmok seems extreme, just like 80% increase in speed seems extreme. 

I think we just need to slow down the lesmok boost a bit.  I mean we all like the longer range flame thrower, but maybe we just need to increase the range on the flamer.

Offline James T. Kirk

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Re: Lesmok 1.3.1
« Reply #88 on: August 15, 2013, 01:55:33 pm »
Also 50% ammo to lesmok seems extreme, just like 80% increase in speed seems extreme. 

I think we just need to slow down the lesmok boost a bit.  I mean we all like the longer range flame thrower, but maybe we just need to increase the range on the flamer.

Must...... Resist..... saying...... What everyone expects me to say.....



Has anyone tried lesmock on the light flak?

Because with the insane range boost, it might out-distance the Heavy Gatling. It might even make a nice counterpart to the Merc at mid-range...

Never tested this, just asking anyone else if they have.

Offline N-Sunderland

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Re: Lesmok 1.3.1
« Reply #89 on: August 15, 2013, 01:59:21 pm »
Also 50% ammo to lesmok seems extreme, just like 80% increase in speed seems extreme. 

I think we just need to slow down the lesmok boost a bit.  I mean we all like the longer range flame thrower, but maybe we just need to increase the range on the flamer.

Must...... Resist..... saying...... What everyone expects me to say.....



Has anyone tried lesmock on the light flak?

Because with the insane range boost, it might out-distance the Heavy Gatling. It might even make a nice counterpart to the Merc at mid-range...

Never tested this, just asking anyone else if they have.

The jitter is way, way too high for that to work.

And the light flak has higher base range than the gat anyways.