Author Topic: REAL parkour  (Read 6816 times)

Offline Keon

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REAL parkour
« on: August 11, 2013, 06:23:06 pm »
No, not the real real parkour. I mean, if we wanted to add a bunch of controls for jumping around the ship, how should they work?

Hence: Keon's Parkour Guide Idea.

Press SHIFT to sprint. This is 1.5 times as fast as current running. Not pressing shift walks, meaning .75 the normal current speed.

Control: crouches: Useful for ducking under things.

Jump + crouch: Higher jump, possibly backflip.

Control + wasd = crawling

Control + Shift: Slide on belly like penguin.

Shift Jump: Dive - a longer jump.

Shift Control Jump: Roll. Like legend of zelda. Yeah, in First Person. It might get disorientating, but being an engie isn't for the weakhearted.

F: Grap: grasp an edge nearby.

Hold F: Pull up ledge (recover from a fall)

F + Space: Vault over an edge. Combine with a dive for even bigger jump.

F + WASD: Crawl on bottom of object (eg airship). Yes. Monkey bars style. Climbing on the underside of a galleon.



...Yep. I do want something like this somehow.

Offline Sgt. Spoon

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Re: REAL parkour
« Reply #1 on: August 11, 2013, 06:56:12 pm »
man, now I want that penguin slide soo bad

Offline Charon

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Re: REAL parkour
« Reply #2 on: August 12, 2013, 08:00:18 am »
This is cool, posted something about this a long time ago. What about the different vaults you can perform? I wouldn't try a speed or dash vault over the top rail on a pyramidion, but a kong would put me in good form to land and roll.