Author Topic: 1.3 General Speculation  (Read 112651 times)

Offline N-Sunderland

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Re: 1.3 General Speculation
« Reply #90 on: July 05, 2013, 09:48:04 pm »
That's why there should be some sort of damage degeneration as the projectile passes through the ship. And a minor nerf to the piercing damage.

Offline Echoez

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Re: 1.3 General Speculation
« Reply #91 on: July 05, 2013, 09:59:01 pm »
I do not like any sort of penetration unless the shot loses at least 80% of its power after penetrating one component. This penetration renders ships with heavy guns far more vulnerable to mercury fire than they already were and makes disabling engines a piece of cake even if they enemy ship is facing you.

In short, don't keep buffing the damned snipers, they don't need it. Especially after the massive nerf to brawling builds. Sniping is already meta, doesn't need more buffs.

Offline N-Sunderland

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Re: 1.3 General Speculation
« Reply #92 on: July 05, 2013, 10:03:11 pm »
Yeah, don't make heavy guns easier to take out, or people who are actually good at it will be less valuable.

*shameless self-plug*

:P

But seriously, sniping should take some skill. It shouldn't be "Lol so i point dis gun at dat ship and liek a gun two engines and stuff die lol"

Offline N-Sunderland

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Re: 1.3 General Speculation
« Reply #93 on: July 05, 2013, 10:47:38 pm »
Added poll to accompany merc discussion.

The first person to make a joke about the word "penetration" will... Erm... [inner monologue]Think of some kind of threat... Or a challenge? Fight to the death? Chess boxing? This is harder than I expected.[/inner monologue]

Offline N-Sunderland

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Re: 1.3 General Speculation
« Reply #94 on: July 06, 2013, 09:57:07 am »
(and of course, just a reminder that the patch changes are a work in progress and subject to change)

Offline Echoez

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Re: 1.3 General Speculation
« Reply #95 on: July 06, 2013, 10:18:59 am »
News just in by the way, Lochnagar shot now will instantly break Light guns again. Just tested it in the Dev App

Offline Captain Smollett

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Re: 1.3 General Speculation
« Reply #96 on: July 06, 2013, 11:47:02 am »
Booooooooooo

Offline N-Sunderland

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Re: 1.3 General Speculation
« Reply #97 on: July 06, 2013, 11:51:44 am »
You're saying that you liked loch mines and Pyras with double loch mercs?

Offline Echoez

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Re: 1.3 General Speculation
« Reply #98 on: July 06, 2013, 11:53:34 am »
You're saying that you liked loch mines and Pyras with double loch mercs?



The mine damage is also decreased. It's not as absolutely devastating now.

and yes I agree, Loch Spamming with Mercuries was horrible. Smollett, don't let the evil sniping gods mess with your head. You know it's evil.

We were just testing earlier along with Watchmaker, hopefully we made him realise how awful both the buffs and the penetration of the mercury is.

On the other side, the Heavy clip nerf isn't as horrible as everyone makes it out to be now we tested it properly and the Gatling is even more of a raygun with the new spread reduction. Though the initial nerfs to the gatling were uncalled for and should be reverted.
« Last Edit: July 06, 2013, 11:56:33 am by EchoLG »

Offline Byron Cavendish

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Re: 1.3 General Speculation
« Reply #99 on: July 06, 2013, 02:48:22 pm »
Ya, I don't think mercs or LJ's should be nerfed, but I think gat's and flaks should stay as strong as they have been. That way all ranges have viable builds that are dangerous. Sure some people will say "well if medium and long are range are strong I'll go long, it's safer". Okay sure, but this will make ship choices more determinate; you may need to think about a squid now for your gat/flak to close quicker, junker may now not cut it. Maybe now you take a junker for your mine launcher boat.
« Last Edit: July 06, 2013, 02:50:29 pm by asuitandty »

Offline awkm

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Re: 1.3 General Speculation
« Reply #100 on: July 06, 2013, 04:26:59 pm »
Field Gun has been further nerfed.  Decreased projectile speed but with decreased drop as well.  Leading your shot is crucial.  Field Gun is not a viable armor breaker anymore.

No changes have been made to LJ, if there are any then it's unintentional.

Lochnagar dmg has been nerfed in favor of arming time buff.

Gatling spread not as big anymore.

That's all the detail I'll go into for now.  Some of these changes were here this morning.  Some are new.

Offline RearAdmiralZill

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Re: 1.3 General Speculation
« Reply #101 on: July 06, 2013, 04:38:27 pm »
So gatling is the only armor breaker, followed by what, carronades?

Offline Surette

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Re: 1.3 General Speculation
« Reply #102 on: July 06, 2013, 04:52:22 pm »
Yeah, so it sounds like gatlings are absolutely a requirement now, if they weren't enough already.
« Last Edit: July 06, 2013, 04:55:41 pm by Surette »

Offline James T. Kirk

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Re: 1.3 General Speculation
« Reply #103 on: July 06, 2013, 05:02:34 pm »
You guys are forgetting about the third piercing weapon:

The Harpoon!

All jokes aside, we need more vairity in our armor strippers, not less.

Offline N-Sunderland

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Re: 1.3 General Speculation
« Reply #104 on: July 06, 2013, 05:26:39 pm »
How does changing the projectile speed make it less of an armour stripper? Is there something that isn't being mentioned here?