Author Topic: 1.3 General Speculation  (Read 112443 times)

Offline awkm

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Re: 1.3 General Speculation
« Reply #150 on: July 08, 2013, 01:48:10 pm »
A lot of folks have been asking for the ability to let the gunner control the harpoon's reel.

Yes, I've brought this to the table.  We want to do it, but this begs us to ask if other weapons also have secondary fire mechanics.

It could become complicated.

Offline Moo

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Re: 1.3 General Speculation
« Reply #151 on: July 08, 2013, 03:59:27 pm »
The right mouse click is already called AltFire or something similar in the options, rather than zoom, which is what it currently does for all guns it does anything for at all, so why not have an alt fire capability? I  think being able to control the harpoon reel rather than zooming would be welcomed.
Also does set a precedent where other guns could have secondary fire mechanics rather than zoom. Perhaps flares, one for normal "detonate" and one for long-range (giving it an arming time, basically), for those times you want to use the flare but are in a cloud...
Another option would be to keep the zoom as it is, and add another key for secondary fire. This would mean guns could have new mechanics without having to lose the zoom.

Offline naufrago

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Re: 1.3 General Speculation
« Reply #152 on: July 08, 2013, 04:20:46 pm »
but if i can't zoom with flares, how am i supposed to snipe things at their max range? =(

Offline Moo

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Re: 1.3 General Speculation
« Reply #153 on: July 08, 2013, 04:53:30 pm »
With a mercury? :P

Offline DMaximus

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Re: 1.3 General Speculation
« Reply #154 on: July 08, 2013, 08:05:26 pm »
But then he wouldn't be nauflarego.

Offline naufrago

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Re: 1.3 General Speculation
« Reply #155 on: July 08, 2013, 08:59:13 pm »
With a mercury? :P

Mercs don't have a 90° fire arc or set everything on fire =p

Offline Keon

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Re: 1.3 General Speculation
« Reply #156 on: July 08, 2013, 09:05:06 pm »
With a mercury? :P

Mercs don't have a 90° fire arc or set everything on fire =p

Muse plz fix.

(NONONONO!)

Anyways, you still have lesmok flare.

Offline Andrej Peribosky

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Re: 1.3 General Speculation
« Reply #157 on: July 09, 2013, 07:46:24 am »
Btw you should check the new dev app, a lot of things have changed.
I don't know about gatling balance, but everything seems better now.
Especially heavy ammo (no recoil, -25% clip size).

I just would want to see lowered armor damage now, especially at range
(exhchange clip size nerf for heavy for rate of fire?)

Offline RearAdmiralZill

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Re: 1.3 General Speculation
« Reply #158 on: July 09, 2013, 09:41:32 am »
Nerfing heavy is a delicate thing because other guns that need all the help they can get use it well.

The gat (as far as I know) received a reload nerf in the app. That coupled with lower ammo should ease the pain.

I like where the app went with the changes so far in terms of balance.

Offline N-Sunderland

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Re: 1.3 General Speculation
« Reply #159 on: July 09, 2013, 09:47:21 am »
I like how it was changed to -25% ammo for heavy instead of -30%. That would have been a disaster for the light carronade (even though four shots isn't optimal, it's waaay better than three).

Offline RearAdmiralZill

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Re: 1.3 General Speculation
« Reply #160 on: July 09, 2013, 09:56:08 am »
I'm fairly certain it was because -30% took heavy carronade down to one shot. Not ideal at all.

Offline N-Sunderland

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Re: 1.3 General Speculation
« Reply #161 on: July 09, 2013, 10:12:08 am »
Oh right, I didn't even consider that.

I'm not a big fan of how the gat's base spread was increased. Any ammo type other than heavy already has a terrible hit rate.

Offline RearAdmiralZill

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Re: 1.3 General Speculation
« Reply #162 on: July 09, 2013, 10:25:38 am »
Maybe, but it draws you closer, and I kind of compare it to a hwacha lacking heavy clip. You have to get close, you still miss a few shots, but you get most in there and keep pressure on. They probably want to raise the skip cap of a gat, as we can't deny 1.2 heavy clip with gat is, well pretty simple.

It opens up a lot of ammo's now like greased, incendiary, ect. More spray and pray.

Offline Chrinus

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Re: 1.3 General Speculation
« Reply #163 on: July 09, 2013, 10:29:33 am »
I'm not a big fan of how the gat's base spread was increased. Any ammo type other than heavy already has a terrible hit rate.

Something tells me that has to do with Heavy now being suboptimal at closer ranges, meaning a gunner can switch ammo type to something with more dps (besides normal) and outshine his engineer counterpart... wishful thinking :P

Offline N-Sunderland

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Re: 1.3 General Speculation
« Reply #164 on: July 09, 2013, 10:33:06 am »
Right, and that's definitely a good thing, but even when you're really close up a lot of shots still miss, unless you're shooting a Galleon at point blank. I know that other people have tested it out, and in 1.2 they were finding that heavy clip gat did more DPS than greased even when close up due to all the misses.