Hammering a ship hard and then wondering why they are still alive is part of what makes this game great. You never quite know what is going on, with 100% certainty.
I think the visual clues we get of a ships condition we have now are enough. The game really doesn't seem like it's trying to spoon feed us. That's why the hud doesn't do things like set off big visual notices when components are getting trashed, for example. It's up to US to be aware.
How can we be aware when the armor is down? Atleast the new scope does not need to show Health but atleast Armor.
The display on the upper left corner is more confusing than ever. It shows who destroyed... some kind of hull. Dont know which though.
The thing is, it encourages Cordinated play, having it unknown is more confusing than having more scopes.
If your just sitting on a gun just firing away. You are doing it wrong, and that is what we see most of the time.
Basically, dont need to show the health sense the visual element allready does that. But atleast the armor.
There is no visual element to that and having it unknown gives a bad impression to newcomers. Beacause they are all like "When is it gonna go down allreaady?"
Having it displayed on the upper left corner is a bad design. There is even a button to hide the chat and the display. And that just ruins your play.
What makes this game great is cordination. Not not knowing when they are gonna die when clearly you are shooting at them without timing.
In the end, competetive play will ignore the scope as they know when the armor will go down most of the time. So they could put it up for something else. Its a scope that does not kill any element of the game. Heck, a skilled crew would find it a downgrade.