Author Topic: VIP decal Concepts and request.  (Read 27063 times)

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
VIP decal Concepts and request.
« on: February 21, 2015, 04:35:26 pm »
Greetings, fellow sky citizens. As you know, SAC has been running a special rules VIP match every Friday. With the addition of the Workshop, we have been trying to come up with a great VIP decal design. Writing VIP in big letters across the balloon would have been ideal, but alas, mirroring images shoots that idea out of the sky. Evident in this video. So, plan B. Great designs... that don't matter if they are mirrored.

Ok, so right to the point. If you have an idea for a spectacular VIP decal, suggest or post an image here. It does not have to be a great image to start. Even an MS pain doodle will be fine to help get your ideas across. Comment on which decals you like.

I'll post a few of my previous doodle ideas, and then my possible contender so you get the idea.



And here is the design I just finished working on after a bout of inspiration. I am calling it VIP Exotica (reason below).





The font I used is called Exotica. Over the top? Damn skippy it is. You are the most important ship in the sky, after all.
« Last Edit: February 21, 2015, 04:43:57 pm by Richard LeMoon »

Offline KitKatKitty

  • Community Ambassador
  • Salutes: 41
    • [SPQR]
    • 27 
    • 45
    • View Profile
Re: VIP decal Concepts and request.
« Reply #1 on: February 21, 2015, 04:40:07 pm »
<3 +111111111111111111111111111111111111111111111111

Offline Omniraptor

  • Member
  • Salutes: 51
    • [Duck]
    • 27 
    • 45
    • 38 
    • View Profile
Re: VIP decal Concepts and request.
« Reply #2 on: February 22, 2015, 12:27:12 am »
I really like the first one, looks really clean and simple and hard to confuse for something else.

Offline DJ Logicalia

  • Member
  • Salutes: 191
    • [♫]
    • 35 
    • 45
    • 45 
    • View Profile
Re: VIP decal Concepts and request.
« Reply #3 on: February 22, 2015, 01:00:05 am »

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: VIP decal Concepts and request.
« Reply #4 on: February 22, 2015, 01:24:51 am »
I don't know if that is a valid submission... but we can try it!


Offline ramjamslam

  • CA Mod
  • Salutes: 63
    • [SAC]
    • 35 
    • 45
    • 38 
    • View Profile
Re: VIP decal Concepts and request.
« Reply #5 on: February 22, 2015, 02:16:06 am »
VIP Exotica looks awesome!

Offline Patched Wizard

  • Member
  • Salutes: 43
    • [+]
    • 35 
    • 44
    • 45 
    • View Profile
Re: VIP decal Concepts and request.
« Reply #6 on: February 22, 2015, 05:35:32 am »
I don't know if that is a valid submission... but we can try it!



Like I needed more of a reason to shoot the VIP's balloon.

Offline Kamoba

  • Member
  • Salutes: 175
    • [♫]
    • 30 
    • 34
    • 45 
    • View Profile
    • Robin and Magpie Leather
Re: VIP decal Concepts and request.
« Reply #7 on: February 22, 2015, 07:13:31 am »
I don't know if that is a valid submission... but we can try it!



Like I needed more of a reason to shoot the VIP's balloon.


Low level lobbies when a girl says hello in voice chat  ???

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: VIP decal Concepts and request.
« Reply #8 on: February 22, 2015, 11:07:46 am »
Yes, we will call that decal the 'Slavering Idiot'.

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: VIP decal Concepts and request.
« Reply #9 on: February 22, 2015, 06:51:50 pm »
If no one has any objections, I will go ahead and put VIP Exotica up on the workshop.
« Last Edit: February 22, 2015, 06:53:41 pm by Richard LeMoon »

Offline Dementio

  • Member
  • Salutes: 135
    • [Rydr]
    • 43 
    • 45
    • 45 
    • View Profile
Re: VIP decal Concepts and request.
« Reply #10 on: February 22, 2015, 07:18:22 pm »
VIP Exotica has a lot of details on it. Is its visibility good when you are not right next to it?

Offline Richard LeMoon

  • Muse Games
  • Salutes: 284
    • [Muse]
    • 33 
    • 45
    • 45 
    • View Profile
Re: VIP decal Concepts and request.
« Reply #11 on: February 22, 2015, 09:43:55 pm »
The details vanish, of course, but the overall shape is still easy to see.

Uploaded to the workshop.

Offline Ayetach

  • Muse Games
  • Salutes: 77
    • [Muse]
    • 45 
    • 45
    • 45 
    • View Profile
Re: VIP decal Concepts and request.
« Reply #12 on: April 02, 2015, 12:47:13 pm »
This is delightful ^^

Offline Baelfire Ender

  • Community Ambassador
  • Salutes: 6
    • [◥ɸ◤]
    • 35 
    • 45
    • 33 
    • View Profile
    • Chaos Skirmish Saturdays
Re: VIP decal Concepts and request.
« Reply #13 on: October 18, 2016, 11:39:05 pm »
I'd kill for the VIP decal, super cool.