http://youtu.be/2mTpOH4jrkgEngineer making use of Tesla weaponryAboutIcarus Rising is a project that started a little over a year ago. The goal was to create an old school mmorpg based off the GoIO world. For this project, we're using the Eclipse Origins engine (
www.eclipseorigins.com ) which is a free 2D mmorpg maker. Due to it often being used for fantasy games, we had to create a lot of custom assets and tweak the code quite a bit.
Events in the game are very loosely based around the initial Flight of the Icarus, hence the title. Players create a character and are able to customize them however they like (with no effect on their stats). They choose a role, which they are able to swap out of, and learn techniques/skills based upon their role. (Gunners can use incendiary rounds to light targets on fire, while engineers can attack enemies with a chem spray attack, slowing them down; etc).
Key Features - Custom Character (90% complete)
- Clan Creation and Support (90% complete)
- In-game Factions (70%)
- Player Driven Economy (0%)
- Town Development/Conquest (60%)
- Personal Airships (10%)
- Unique Roles and Role Development (80%)
- Large Open-ish World (95%)
- Crafting (10%)
- PvE and PvP (70%)
- Possibly More? (0%)
Where we're at nowAs you can see from the video, things are still pretty rough and slow going. It started as a team of 6, but has been reduced to a team of 3 working on the project on and off. What we really need are people who can help create graphical and sound assets, as well as a larger community for testing. We've been working with some members of the EO (Eclipse Origins) community to help on the project, and have reached a point we feel the GoIO community won't chase us off with Pipe Wrenches (=D I made the pipe wrench in the video ).
Right now we're in the process of setting up a better server that can handle the increased traffic and an official website with forums, game information, download links, email, the works. Up to this point we've just been using some free forums (enjin) and our personal emails. Once the website is up and running (I think he said we'd be ready to make it public by Wednesday, but it may take longer) I can post a link to sign up. Until then I think I can see about setting up a place to download the client from.
Thanks for your support!