Author Topic: Flak Idea  (Read 4779 times)

Offline Daft Loon

  • Member
  • Salutes: 47
    • [◕_◕]
    • 45 
    • 45
    • 45 
    • View Profile
Flak Idea
« on: January 27, 2017, 03:38:56 pm »
Giving them a modified form of the heavy mine launchers trigger ability.

You still click and then after a short delay the shell explodes but instead of having a massive AOE to make the aim being to have the shell nearby at the end its simply only armed during the second half of the delay.

Essentially you click to arm the shell, click too early and it explodes in front of them, click too late and it hits them unarmed.

Ideally it would go along with a heavy shift of the damage towards the AOE. Light Flak would probably need to have fewer shots to allow time to arm them.

Offline Naoura

  • Member
  • Salutes: 25
    • [Sass]
    • 31 
    • 45
    • 32 
    • View Profile
Re: Flak Idea
« Reply #1 on: January 27, 2017, 11:20:26 pm »
Had a similar idea, but instead of adding it to the flak, came up with a pair of weapons, light and heavy.

https://gunsoficarus.com/community/forum/index.php/topic,8111.msg133104.html#msg133104

https://gunsoficarus.com/community/forum/index.php/topic,8087.msg133239.html#msg133239

Basically, they're built like a mine launcher with a reverse arming time. If you know your ammunition types, you can basically do exactly what you're describing. the Chimaera has the ability to have it's arming time reduced by a small amount when right-clicked, removing the ability to aim down the sights.