Calais Light Air Defense (Light)
(All data subject to change)
Direct Damage: 10 Shatter
Burst damage: 15 Piercing (Per sub munition) (possibly higher, see description)
Burst radius: 50 meters.
Arming range: 600 meters (Reversed Arming)
Rate of Fire: 1.40
Reload time: 4.75 seconds.
Magazine size: 4
Projectile speed: 300 m/s
Range: 600 meters.
Shell drop: 10 m/s^2
Jitter: (Unsure of at the moment)
Arcs: TBD
**Important**
Projectiles per Cast: 14
General idea of this weapon is to become, well, an actual anti-air and area denial weapon.
The staple of an air-defense weapon is to have a shell that detonates at a certain distance in order to defend against incoming aircraft. The detonation of these shells are supposed to send shrapnel in all directions, potentially killing the pilot, disabling the aircraft, or else destroying the aircraft by hitting critical parts, such as the fuel lines, wings, or munitions storage.
The idea for this air defense weapon is along the same lines, with a new way for the burst damage to be distributed; Ray-casting in an orb when the main shell bursts. Each of these rays applies the burst damage, rather than the Orb-cast that the usual weapons have.
The wider burst radius allows for extremely easy hits, but this is balanced by the way the damage is dealt. The rays are cast in all directions from the Burst point, meaning that the relatively weak rays make fewer impacts on the target, lowering the overall amount of damage that each shot will be able to do. On grouped enemies, such as in Alliance, this is extremely useful, but should this be considered for Skirmish, it would be very, very difficult to ensure an armor break on a target.
The primary function of these weapons is to discourage an enemy from getting close, punishing captains and crews who do not actively keep up their defense. Should the enemy stay in the arming distance, and the burst distance, the steady fire of the Calais offers a great amount of damage for very little skill. However, should an enemy get inside of the arming distance of the Calais, it is punished somewhat heavily, taking away the greatest source of damage for the weapon for a rather weak amount of shatter, offering very little threat to an enemy.