It all starts with a young man, who holds the position of first officer on a civilian merchant ship, working for his home nation, of the Order of Chaladon. This young officer finds himself in the middle of a savage pirate raid on his own ship, and has to hold out while waiting for assistance. Out of nowhere, a group of Chaladon Ships appear out of the clouds and make short work of the pirate vessels, performing incredible tactical manoeuvres, while working as a unit to assault the bandit raiders.
Following the skirmish, the young man meets with the commander of the ships, Commodore Murphy, and the two strike up conversation about the battle. Murphy tells our hero that the Order could use someone like him, and informs him that if he sells his own ship, and any salvage that the pirates leave behind, he could afford his own military vessel, and tell him to meet him at the docks, back in Garla, the trade port city on the coast.
Purchasing his own ship, and gathering a crew, our hero enlists in the Order’s Military, and is sent off to join a garrison at a remote outpost, on the border of the Fjord Baronies. After arriving, he finds the outpost is quiet, and actually in a form of peace between the two fleets who are supposed to be contesting it. Striking up a quick friendship with one of the “enemy” captains, they all learn about each other’s cultures, and how they aren’t so different in the grand scale of the world they live in. However things take a turn for the worse after one of the Baronies’ higher up officers finds out about this unofficial truce. Sending a new Commodore to lead an attack, both sides have no choice but to fight it out and try and survive. A moderate skirmish ensues, and in the midst of it all, our hero’s Pyramidion Vanguard rams the Commodore’s Command Mobula, and both ships tumble to the ground. After a small ground contest, our hero and his crew are captured and set to be executed on the spot by the Commodore. None other than our hero’s new found friend is ordered to commit the act. In a spur of treason he chooses to shoot the Commodore, and the friends unite once more, taking out the remainder of the “loyalists”.
Following this act of rebellion, the remainder of the crews decide to embark on a life of privateering, and take up a post working with the Mercantile Guild. A series of adventures follow, with all the action one could expect from air combat, wanderlust and all the shenanigans implied therein.
From then on, there's a story which takes our hero around the far reaches of the continent. Technology from the old world, and the implications of which spark off a war which threatens to engulf the entire continent. Our hero, tasked with retrieving a means to end the war, and the Red Death as we know it, is caught in the cross fire.
Basically, we ave written a synopsis of a novella that we are planning to write. We have taken some liberties in how the world operates, due to a lack of concrete "canon", but we have drawn on a lot of the fan work on the forum. Please let us know if you like what's here, and if you would like to see more. Also feel free to pick apart any plot holes or inconsistencies that may pop out. We'll be adjusting things like ship sizes, crew complement, combat tactics and more realistic combat, as the game's is very "gamey".