Author Topic: 1.3.6 Flamethrower Changes  (Read 75301 times)

Offline Finneus

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Re: 1.3.6 Flamethrower Changes
« Reply #75 on: May 23, 2014, 02:39:36 am »
Im kind of new, so take my ideas with a grain of salt.

A)Change not how flamers work, But how the chem spray works: don't have it protect for a certain period of time, but have it add negative stacks of fire.
B)have the fire do very little damage, but make repairs impossible while a component is on fire.

Offline B'Elanna

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Re: 1.3.6 Flamethrower Changes
« Reply #76 on: May 23, 2014, 08:07:49 am »
Im kind of new, so take my ideas with a grain of salt.

A)Change not how flamers work, But how the chem spray works: don't have it protect for a certain period of time, but have it add negative stacks of fire.
B)have the fire do very little damage, but make repairs impossible while a component is on fire.

unfortunately gunners are already kinda unpopular to have. except for 2 or 3 guns in this game they have been kinda outclassed by engineers.
your B) suggestion would eliminate gunners even more.
further info check out the rescue the gunners thread which is very closely read by one of our wonderful most active devs, awkm: https://gunsoficarus.com/community/forum/index.php/topic,4079.0.html