Author Topic: Gamemode: Protect the ship  (Read 14649 times)

Offline Jazzza

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Gamemode: Protect the ship
« on: December 17, 2013, 03:23:19 am »
I suggest a gamemode in which one team must protect a V.I.P. ship and the other must destroy it.

That ship would be AI controlled on auto-pilot, flying around the map on a specific (but slightly random) path.

Human crew members could man the ship but not pilot it, so they can man the guns.

The gamemode would be on a timer (like KOTH) so when the time runs out or the defending team reaches the required time, the defending team wins. If the attacking team destroys the ship or destroys the ship a set number of times, the attacking team wins.
« Last Edit: December 17, 2013, 03:29:39 am by Jazzza »

Offline ramjamslam

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Re: Gamemode: Protect the ship
« Reply #1 on: December 17, 2013, 04:33:43 am »
I really like this idea.  I think the VIP ship you have to protect could be different based on the map, for example you could have a map where the VIP 'ship' is actually a tower on one side of the map that cannot move, the attacking team having to sneak through your defenses to attack the VIP tower.

Offline Regule

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Re: Gamemode: Protect the ship
« Reply #2 on: December 17, 2013, 04:56:18 am »
Or a convoy escort.
Bunch of well armoured but unarmed ships moving from one end of map to another.
One team would be convoy escort an another pirates.
Escort wins if at least 50% of ships reach destination otherwise victory goes for pirates.

Offline Zyem

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Re: Gamemode: Protect the ship
« Reply #3 on: December 17, 2013, 05:04:06 am »
Escort missions? I thought they were universally hated.. especially when AI is involved.

Offline Jazzza

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Re: Gamemode: Protect the ship
« Reply #4 on: December 17, 2013, 05:59:04 am »
Escort missions? I thought they were universally hated.. especially when AI is involved.

The AI just has to fly in a nice easy curve around the map. Nothing fancy.

Offline Zyem

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Re: Gamemode: Protect the ship
« Reply #5 on: December 17, 2013, 07:40:02 am »
The AI just has to fly in a nice easy curve around the map. Nothing fancy.
That's the problem. If it is nothing fancy, you get things like them flying straight into mines because they are "just following their path"..

As soon as you add extra behaviour to deal with each situation, you get strange interactions between the "AI goals" which leads to the AI doing completely bizarre things like not moving at all, flying into terrain, flying off the map and then map-killed against the terrain by the YSNP (You Shall Not Pass) winds, spinning around on the spot etc.

EDIT: You see this in the existing AI. Sometime, the AI will sit at an engines waiting for cooldown to repair the tiniest damage.. while the hull is down.

There is a good reason Muse hasn't implemented pilot AI :)

Offline Crafeksterty

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Re: Gamemode: Protect the ship
« Reply #6 on: December 17, 2013, 07:47:12 am »
Escort missions in single player games where you escort someone that is following you is universally hated. While the VIP mode on counter strike back in the day was actually quite fun.

An escort/VIP mode for goio may be very fun, but i rather it be a 3v3 game mode than a 2v2.

Offline Jazzza

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Re: Gamemode: Protect the ship
« Reply #7 on: December 17, 2013, 09:10:31 am »
There is a good reason Muse hasn't implemented pilot AI :)

They're not implementing it for Adventure Mode?

Offline Zyem

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Re: Gamemode: Protect the ship
« Reply #8 on: December 17, 2013, 10:15:50 am »
Escort missions in single player games where you escort someone that is following you is universally hated. While the VIP mode on counter strike back in the day was actually quite fun.
Yeah, it's the AI that makes escort so frustrating. As long as the escorted ship is piloted by a human (so you can instruct them to hold position, watch out for mines etc.) it would probably be fine.

Offline Zyem

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Re: Gamemode: Protect the ship
« Reply #9 on: December 17, 2013, 10:17:09 am »
They're not implementing it for Adventure Mode?
I.. don't know. I would imagine if they did, it would be similar to the target balloons in Sandbox.

Offline Captain Smollett

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Re: Gamemode: Protect the ship
« Reply #10 on: December 17, 2013, 11:14:56 am »
As far as I know AI piloted airships are slated for adventure mode.

Offline Byron Cavendish

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Re: Gamemode: Protect the ship
« Reply #11 on: December 17, 2013, 05:54:56 pm »
This would be fine for adventure mode. Skirmish mode...not so much. Meet my friends: lumberjack, merc, and artemis.

Offline Jazzza

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Re: Gamemode: Protect the ship
« Reply #12 on: December 17, 2013, 08:38:59 pm »
Escort missions in single player games where you escort someone that is following you is universally hated. While the VIP mode on counter strike back in the day was actually quite fun.
Yeah, it's the AI that makes escort so frustrating. As long as the escorted ship is piloted by a human (so you can instruct them to hold position, watch out for mines etc.) it would probably be fine.

I admit I absolutely hate the "protect the AI" missions in singleplayer games, but the AI itself is never an issue. They drive or fly in a predictable line and I've never had issues with it going off track or glitching. It's just the protecting part which annoys me. :P

Offline Spud Nick

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Re: Gamemode: Protect the ship
« Reply #13 on: December 17, 2013, 09:36:42 pm »
We Cakes run a lot of escort missions in game already. Every time a new player brings a spire or galleon to the fight I feel like it's my duty to protect him.