This is an idea inspired from the Rammed Off Guns thread and the Tesla Cannon. It's kinda of a hybrid.
https://gunsoficarus.com/community/forum/index.php/topic,1468.0.htmlInstead of having the constant ability to ram off guns, there is a Pilot tool that, when used, builds up a static charge on the ship, and once it is ready, releases that charge on contact with the enemy ship, causing their guns to be inoperable for certain amount of time, say, somewhere between 2 to 6 seconds.
The cons for this tool can be discussed at length. There are many things that can be done to offset this great power.
For example, while building charge, engines output and guns firing rate are reduced by a lot or damaged and/or certain components will be susceptible to igniting by getting hit from enemy guns. Once the charge is released does the same thing to your weapons as it does to the enemy's. If anyone has better way of balancing it, I'd be glad to hear it.
There should probably be a lot of cons so it doesn't become as OP as another pilot tool that I wont mention. *cough* tar *cough*
I don't want it to end up being that if you don't take this tool you're an idiot. Tar isn't like that. There are reasons to take tar and reasons not to because it uses up a tool spot and isn't viable all the time. I want it to be the same. It should be different than Tar, not better. It doesn't damage enemy guns, but it does make them unusable instantly. Tar takes a little time, and a competent gunner/engineer can keep their guns up.
I think it gives the same result the Ramming thread's OP wanted while making it something that has a high risk as well and something that can be controlled.
I probably missed some key things to consider. Feel free to comment on, agree with, or utterly destroy my idea.
Any suggestions to make this one better will be welcomed with an open mind.